How I Got A Job At TSR
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I get this asked a lot, so I'm finally putting together a short
rundown of how I started working at TSR and eventually became a
designer.
In 1995, TSR was really clamping down on web
sites with fan-created AD&D material (stupidly, mind you ... saying
that you couldn't create a new monster for your game and share it with
people on the internet made it hard for people to network about
AD&D, and thus discouraged people from playing game instead of
other games whose companies weren't so restrictive...). The guy in
charge of TSR's online presence was Rob Repp ... but he was saddled
with that job on top of his other duties at TSR and didn't really have
time to get into it (and IIRC it was given to him because he was one of
the few employees that the management knew of who had any internet
experience at all). To put it bluntly, he pissed off a lot of people
with his attitude and posts (not all of it was his fault, TSR's online
policy was draconian and unproductive, Rob was just tasked with
enforcing it, but not being a gamer he couldn't relate to the fans'
side of the story). I felt I could do a better job of it than he was;
he was making people mad when he didn't have to.
In May 1995, there was a post (by Rob) to the
AD&D mailing list (which, at the time, was a fan-created list, not
one of the lists run by WotC like you have nowadays) about a job
opening for an "online coordinator" at TSR. Job responsibilities
included managing TSR's web presence and AOL site. As I had just spent
the past year working for a video game company (Time Warner Interactive) doing just that, I sent
in an application, and promptly forgot about it.
Two weeks later I get a phone message from Rob Repp,
saying that he liked my resume and wanted to do a phone interview. We
arranged a phone interview, and he liked the result, but wanted to do
an in-person interview, so they flew me out to TSR. I got a tour of the
TSR building, met some people on the staff, and then went to lunch with
Rob to do the actual interview. As we were heading back to the office,
Rob told me, "Well, I have a few other resumes to look over, but that's
pretty much a formality -- you have the position if you want it."
Certainly I was surprised. I told him I'd need
to discuss it with my girlfriend and family (I was 23, she had just
gotten her bachelor's degree and was looking for a grad school, and I
had never lived outside of California, so moving to Wisconsin on short
notice was a big decision). So I talked to the people with whom I
needed to talk. Three days later I called him up and accepted the job.
I gave my two weeks' notice at the video game place, and two weeks
later to the day I was in my car driving out to Wisconsin. (Oddly
enough, I beat out Bruce Cordell for this job, though fortunately for D&D players everywhere he was hired shortly after as a designer.)
I was TSR's online coordinator for two years. In
that time, with much help from Jim Butler (now of Bastion Press, but at
the time was one of the web-savvy editors who was on the fans' side in
the matter of the online policy) the TSR online policy changed. A lot
of people badmouthed me for a long time because of that policy, but
while I was TSR online coordinator not one website was shut down for
D&D material that wasn't an actual copyright violation (such as
posting scans of books or artwork) ... nobody was ever bothered
by me because of fan material on their site. So, I like to think that I made a difference.
I also got TSR a web site (hosted through Interplay -- which oddly
enough is my current employer -- because Interplay had the D&D
computer game licenses and therefore an established relationship with TSR).
When WotC bought TSR in 1997, I was one of the
employees they moved out to Washington in September after the buyout. I
joined the WotC web team, where I become friends with Alex (the WotC
webmaster), Tim and Dave (two web designers/programmers) and Marc
Schmalz (of The Game Mechanics). With Jim's help, we got the online
policy even more relaxed so that people could post their own stuff
without worries of being sued or having it taken by TSR/WotC without permission. After working there
for a couple of months, I realized that my two initial goals for my TSR
job -- fixing the online policy and building a TSR web site -- were
completed, and that my duties as TSR webmaster could easily be
fulfilled by the rest of the web team staff. I told Marc (who was my
boss at the time) that I would be looking for work elsewhere in the
company and that they could eliminate my position because it wasn't
needed. I interviewed for a couple of jobs within WotC and then heard
about a design job that was going to be created in February (by this
time I was friends with most of the designers & editors brought
over from TSR, as I had been working with them for two years). Since I
had done some design work for TSR (mainly RPGA adventures and a piece
of Children of the Night: Ghosts) I applied, and interviewed with Lisa
Stevens (now head of Paizo Publishing) and Harold Johnson (who has worked on just
about every TSR game line at some point). I was hired and placed on
Lisa's team (to work on Greyhawk).
Unfortunately, due to some paperwork requirements,
they couldn't open the design job until later than they expected. For
budgetary reasons WotC was happy to close my old webmaster job, which
meant I was scrounging for work in the company to tide me over until I
was transferred to the designer position. I ended up working for WotC's
facilities department for a little bit (working on some e-floorplans
used to track where computers and other assets were to go), the
training department (creating their intranet web site with class
schedules and such), and even as Peter Adkison's personal assistant for
a while (because his normal assistant, a very lovely woman named
Monika, was on maternity leave). But finally I got moved over to my
design job and started working on the Greyhawk revival of 1998. Since
then I've worked on Greyhawk, Alternity, Birthright, D&D core, and
Forgotten Realms for WotC.
So that's the roundabout way I ended up getting a job as a designer for D&D. :)