Yes, I finally put together a FAQ, seeing as I've started to get the
same sort of questions in the past few months and it's more efficient
answering them in this manner.
Game Design Questions
Q: How did you get started as a game designer?
A: Well, let me tell you....
Q: Will you design a spell/prestige class/monster/savage progression/whatever for me?
A: Sorry, but no. I have a huge backlog of stuff that I'm working on currently and
stuff I'd like to work on in the near future, which means my free time
is full and I'm unable to make time for custom design jobs like that.
Just to give you an idea of the workaholic schedule
I normally practice, let me tell you what I'm doing at the time of this
FAQ's writing. I quit my job (because they were six weeks behind on payroll) and I'm looking for another job. On top of that I'm
putting together the notes for my New Argonauts campaign so I can publish
it as a 32-page mini-campaign setting PDF. I'm writing a 96-page book
of characters for Reaper. I'm writing two LARPs for Gen Con ... which means I'm going to Gen Con,
so that's a week out of my life. I'm writing an adventure for Dungeon,
which I'll be playtesting with some local gamer friends of mine (and I
need to prepare and paint minis for that). I'm planning a Musketeers
campaign, which hopefully I'll turn into a mini-campaign PDF as well
(and I'll need to prepare and paint minis for that as well). Then I
have plans for a Ghostwalk campaign (again, needing minis). I have a
monthly series of FR articles on the WotC site and more in the works for the Eberron setting. I have regular updates to
my own site. I need to finish my analysis of the 3.5 PH and possible
the DMG and MM as well. I want to finish reading Arcana Unearthed and Mutants & Masterminds and maybe post reviews of those as well. Then
there's the modern-world supernatural mini-campaign I want to put
together and possibly publish (yes, more minis). I'm putting together
another multiauthor charity book. I have over 150 unanswered emails in
my inbox. I live with my girlfriend and I like to spend time with her.
My family lives less than an hour away and I like to spend time with
them, too. My plate is full, and I need to be really careful about
adding more to it, as I have a tendency to overcommit and that just
stresses me out and makes my work suffer.
If you really want me to design something especially
for you, you should consider paying me for it, as that'll move it way
up in my priorities, but right my rate for freelance works out to about
$100 per page of material. Do I really think I'm worth that much? Not
really, but it discourages all but serious offers.
However, I always take suggestions for things. If I think it's a
neat idea, I'll add it to my folder of ideas I'd like to work on in the
future (currently running around 130 items) and if I'm lucky I'll get
to it in the near future. :)
Q: OK, if you won't design it for me, will you look at the version I designed and give me some feedback?
A: Likewise, I don't have a lot of time to review other peoples' work.
However, there are a lot of sharp people who visit my message boards on
a daily basis. Post your creation there and you're sure to get feedback
from them, and you're actually more likely to get a response from me on
the boards than you would in my email because an unanswered email
quickly scrolls out of sight, but a board thread keeps getting replies
which keeps it in view longer.
By the way, let me add at this point that I hate reviewing prestige
classes. I don't like doing it even if I'm paid to do it. Reviewing
prestige classes makes me want to barf. So even if you post it on my
boards, I'll probably only give it a cursory look.
SeanKReynolds.com Questions
Q: I run a foreign-language website. Can I translate the articles on your website and post them on our site?
A: Certainly, just ask first, give me proper credit (say that the
material is copyright Sean K Reynolds) and put a link back to my site.
Also, if the material is Open, be sure you're following the Open Gaming
License. Finally, if you give me the URL for the translated page I'll
put a link to it from the item's page.
Q: Can I advertise my product on your message boards?
A: If you're just stopping by to post an ad and never return, don't
even bother as I'll delete it. If you're a regular or even a
semi-regular visitor to my boards and you want to do a "Hey, I got
published in this book, here's the link if you want to check it out!"
post, that's fine with me.
Q: Are you ever going to put any epic-level material on your site?
A: Probably not. I'm not interested in epic-level play and I don't own the Epic-Level Handbook, it's just not my cup of tea.
Q: Are you ever going to put any d20 Modern material on your site?
A: Possibly, but I have a lot of other stuff I want to get to first. I
have an idea for a PDF product using the modern d20 rules, so after I
put that together I might be inspired to do more.
Q: I'd like to redesign your site for you. Would you be interested in that?
A: Thank you, but no. I do all of my HTML by hand (except in some cases
when I use Mozilla to compose it for me when I'm going to be using a
lot of formatting tags, like this FAQ) and I don't use any of the crazy
newfangled stuff that so many sites use today. I prefer my site to be
simple, and something I can update on my own.
Q: I'd like to buy one of your painted minis. How much?
A: My minis aren't for sale; they're all things I'm using in a game or
plan on using in a game in the future. There may be some from time to
time that I decide to sell for some reason (for example, I plan on
auctioning off most of the historical Greek minis I painted for my New Argonauts mini-campaign), and I'll announce those on the main page when that time comes, but my other minis are basically off-limits.
WotC Questions
Q: How do you really feel about WotC?
A: I still have many friends who work at WotC. I miss them very much
and I want them to succeed. At the same time, I realize that they are
working for a big company, which is owned by an even bigger company
that bleeds money like a hemophiliac in a pit full of jagged glass, and
that puts a lot of pressure on them in terms of their books making
money and what sort of things they need to do to be profitability.
They've had to cut their design and editing staff many times since WotC
bought TSR, yet the number of books they produce has stayed about the
same. That generally means more work for fewer people, and an increased
reliance on freelancers. If you squeeze more work out of people they're
going to miss the little mistakes more often. Using freelancers means
you don't have your design team working together in the same creative
space and encouraging each others' ideas. It's unfortunate, but I
understand why it happens.
Monte Cook has expressed his dislike of working for
a big company, and I understand where he's coming from. Many times at
WotC I found myself getting frustrated about decisions made in other
parts of the company (such as laying people off in the same season you
spend a salary's worth of money to sponsor a robot for the Robot Wars
show), and the only way I was able to settle down was to go into "typing
monkey mode." That's where I force myself to understand that my job as
a designer is to design the best stuff possible, no matter what anyone
else does, and not worry about those people making stupid decisions
because it's not my job to do their job or to worry about those
decisions. It keeps you sane, but it some ways it's kind of a bummer.
To sum up: I like most of the people at WotC, I like
socializing with them and in many cases even working with them, but I
don't like some of the business
that the company does (much of which is tied to being a Hasbro company,
but some of which is just that they're a business and have to focus on
making money).
Q: So you don't think you'll be writing any more books for WotC?
A: Probably not. I think that some of my comments have burned some
bridges at WotC. Plus I like having the freedom to write anything I
want about any topic I want, and it would be hard to go back to that.
Plus I don't think they'd be willing to pay me what I'd want (remember
I haven't written anything for WotC since I was laid off in March of
2002, so perhaps). They also have a large stable of semipermanent
freelancers for FR (the most likely subject for any WotC freelance for
me), so it's not like they need me any more.
That won't stop me from writing stuff for the WotC website, though;
I have a good relationship with my web producer and we both know my
skill set and what sort of things I like to write.
General Gaming Questions
Q: How can I get started in the game industry?
A: I wrote an article on that very topic. :)
Q: What do you think of the Open Gaming movement?
A: I think the Open Gaming License is awesome. It
gets rid of many of the problems of 90's TSR's stance on fan-created
materials ("If you use the D&D format, we own it because we own
D&D") and actually encourages other people (and other countries) to
publish D&D-compatible works. This benefits three groups of people.
The players. WotC
has a limited number of people it can employ in its RPG department, and
they'll never be able to create all of the products the fans want. The
OGL means the number of D&D-compatible designers (and products)
increases by a factor of ten or more, which means the guy who wants the
"troll PCs in anime-style superheroes" campaign might actually find a
book on that, and be able to introduce it to his gaming group without
them having to learn an entirely new game system. Sure, there's a lot
of average-to-poor product out there, but the players are better off
with more choices.
The other game companies.
No longer does the guy with the really neat idea for a campaign setting
(or a variant magic system, or a whole new set of races, or the epic
mega-adventure, or...) have to come up with their own game system and
worry about balancing the core rules of that game system. They can just
use the d20 system under the SRD, and know that it's a solid system
that's pretty flexible and well-balanced after a lot of work and a lot
of playtests. This means that the guy who's really good at making
adventure plots doesn't need to worry about making his D&D-like
races balanced against each other. The guy who's really good at
convoluted histories with national and racial interactions doesn't need
to create his own magic system. And so on. They can just focus on what
they're good at or what they're interested in, and not worry about
making mistakes with the stuff they're not good at; just use the core
rules.
WotC.
Wizards is the real winner. All of those people writing for and playing
with the d20 system need the 3 core books to do it (well, they can just
get by with downloading the SRD, but most people prefer actual books).
That means every time company X sells a copy of their Troll Anime Superheroes d20 game, it's going to someone familiar with the Player's Handbook
(and probably owns one or more PHs). In other words, increased sales for
WotC. And all of these other companies are filling the niche markets
that WotC doesn't have the staff to write for, so WotC isn't getting
annoying fan letters about "How come you don't publish what I want?"
These other companies can also handle the smaller, less profitable
books like adventures, which are too expensive for WotC to produce and
still make money on; WotC has a large support staff and a large
overhead, compared to "Three Guys In a Basement Games," which don't
have to allocate part of their profits to a human resources department,
shipping & receiving, or any other employees that are necessary for
a good-sized business but don't contribute directly to the company's
bottom line). If TGiaBG makes $500 selling 100 copies of their new
adventure, they're happy; if WotC makes $5,000 selling 1,000 copies of
their new adventure, it's a waste of time. True, some people at WotC
still see the OGL as "competition" to D&D, but it's not ... the OGL
supports D&D, drives sales of D&D, and strengthens the market
share of D&D.
Q: Any comments on the Book of Erotic Fantasy?
A: Personally I don't think I would ever have need of this book in a
campaign I ran. However, some people might, and who am I to deny them
this sort of material for their campaign? I've only skimmed the book,
but from what I've seen it looks like it's presented in a mature way,
and the cursory look I gave to the game mechanics didn't sound any
alarms; Gwen Kestrel (one of the two authors on the book) is a smart
woman who knows the rules and I'm sure she put a lot of work into
making it a quality book. Someday I'll get around to reading it in
detail and doing a more formal review.
I am disappointed that WotC changed the d20 System
License so they can require approvals (note that it wasn't done in
reaction to this book ... the decision was made before the book was
announced). If anything, the change opens up WotC to potential problems because
by assuming censoring-control over the content it makes them
responsible if they choose to not censor that content. Plus, as it's
worded, WotC can do a retroactive revocation of the license, which
means a book that's been on the shelves for a year and ignored by WotC
suddenly can be found in violation of the license and recalled. That's
going to discourage people from writing about certain topics in
d20-logo'd books.
Q: What books have you worked on?
A: The My Books section of my site (linked from the main page) covers all of that stuff.
Q: What magazine articles have you written?
A: That's a tougher question. I think the complete in-order list is (and sorry, I don't have issue numbers for these):
Dragon Magazine: Alternity Vampires, How To Design a Feat (with Jonathan Tweet), Power Plays (written as one article but spread out over several issues, then reprinted in the 2nd printing of the 3.0 PH), Dwarven Language, Elven Language, Orc Language, Planetouched Feats (a preview of the stuff I wrote for Races of Faerûn), Saurials (later turned into a web enhancement for Races of Faerûn), War Magic, Ghostwalk Guild Secrets: The Bloody Swords.
Dungeon: None ... yet.
Polyhedron Newszine: Of Varsks and Winter Witches (a tie-in short adventure to go with the Polyhedron-only regional supplement for Vosgard in the Birthright setting).
Living Greyhawk Journal: Enchiridion of the Fiend-Sage (a 7-part series of monster articles), Monkeyman (a somewhat humorous monster article in response to strange "monkey" attacks occuring in India at the time), Hero-Gods of Oerth (very minor deities of Greyhawk, co-authored with Erik Mona and Fred Weining).
Q: What's your favorite D&D/d20 campaign world?
A: It's a cop-out answer, but there are things I like about each of
them. Ravenloft is cool and spooky; FR is full of interesting and old
magic and the idea that anything can happen if you put your mind to it;
Greyhawk is old-school with racial tensions, dead civilizations, and
complex political interactions; Dark Sun is weird and different;
Ghostwalk changes your conceptions of death in a D&D campaign;
Dragonlance is backed by six interesting novels and cool concepts for
magic; Birthright has the bloodlines and the awnshieglen. And so on.
I'm not really familiar with the Scarred Lands or any other non-WotC
settings, so I don't have anything to say about them.
Real-World Questions
Q: Is the story of your ex-girlfriend with the multiple personalities really true?
A: Yes, it is. She really has multiple personalities (after all I saw
with my own eyes in the year that I spent with her, I believe it's
true), she really did plan on killing me in my sleep, and she really
did cheat on me with my best friend and dump me for him. And so on.
Q: What are your feelings on internet piracy?
A: I'm of two minds.
One, as writer I think people should respect
copyrights because that's how I (and many other people) make a living.
Copying a book or downloading a PDF without paying for it is basically
like taking money out of my pocket, especially if I'm supposed to get
royalties for each sale (and a person who downloads it for free doesn't
have much incentive to pay to download it again).
Two, I'm aware that most of the people who pirate
books rarely are the sort of person who's into buying the book anyway.
They're either collectors with huge collections which they see as some
sort of status thing but never have time to read let alone play, or
they're "career pirates" who scan stuff and post it to gain status in
the pirate community but (again) aren't interested in playing the stuff.
There's a very small number of people who do
download illegal copies, either because they're curious about the
material (they want to browse it like they would a print copy in a
store) or they can't afford to pay for it. But it's a really small
number and I don't think it has a significant effect on sales (most
people in the first category who like the book would choose to buy it,
and the people in the second couldn't buy it anyway, so may the sales
go down by a handful, but it's miniscule compared to the number of
copies sold).
Now, I don't think "can't afford to pay for it" is a
valid excuse, especially as (1) gaming is a luxury, not a life
necessity like food, clothing or shelter ... if you go without a new
gaming book this month you're not going to starve or freeze to death,
and (2) there is so much free material out there that you could spend a
year reading it before you had to start looking at for-pay material (on
my site alone there's probably at least 10MB of material).
But anyway, I strongly discourage people from
downloading pirated PDFs, but unless they wave the fact that they do so
in my face I'm not going to worry about it.
Q: Are you saying you don't have illegally-downloaded music, books, or movies on your computer?
A: That's correct. I don't own any movies on my computer. I prefer
reading novels in print and all of the RPG books I own in electronic
form are either books I wrote, books friends wrote and gave to me,
archives given to me as resources for various writing projects, or
books I purchased from RPGnow or similar sources. All of my MP3s are
either from CDs I own or owned ("owned" in the sense that I used to
have them but they have since been stolen) or downloaded legally.
Q: Are you a sexist? You use "guy" a lot in these examples.
A: I don't think so. I'm a liberal feminist, but I don't buy into the
whole trend of political correctness. In a professional environment I
don't use language that might offend a reasonable person, but I don't
consider "guys" to be sexist when it's applied to a group of men and
women. I like WotC's used of different-gendered iconic PCs and how the
gender of those PCs determines which pronouns you use (references to
rogues in the PC are assumed to refer to Lidda, the iconic rogue, who
is female, therefore pronoun references to rogues use "she" instead of
"he"). Likewise, I like White Wolf's approach in their Storyteller RPG
books (such as Vampire: The Masquerade) where the pronouns assume the
storyteller (DM) is female and the player is male, so they can write an
example paragraph using "she" and "he" consistently and you always know
who they're referring to.
So no, I don't believe I'm sexist. Most of my
closest friends are women. I support womens' causes. Just because I say
"guys" doesn't mean I'm making sort of snub at women. And it's
certainly better than English-speaking male literature snobs who insist
that "he" is a gender-neutral pronoun.
Q: Why are you such an opinionated bigmouth?
A: Maybe it's because of my science background, but when I form an
opinion on something it's usually after careful deliberation and the
examination of a lot of evidence, so I'm on pretty solid ground. That
covers the opinionated part. As for being a bigmouth, well, I used to
say that I'm shy, but my friends convinced me otherwise, so now I just
let it all out. I'm truthful, I don't mince words, and I tell it like
it is. I just don't like lies.
Q: What's your take on religion?
A: I believe that some people need a supernatural explanation for how
things work in the world. I don't. If you need your faith to get you
through the day, or your faith makes you a better and stronger person,
more power to you. If you use your faith to belittle, oppress, hate, or
objectify others, get out of my face.
Q: How can I email you?
A: Send an email to 