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This adaptation copyright © 2001 Sean K Reynolds. Back to my Barsoom page.
Original creature created by Edgar Rice Burroughs, and
all rights to it belong to the Burroughs estate. This adaptation is not
a challenge to the rights of the Burroughs estate over the original creation.
Illustration is a detail from the Michael
Whelan cover of the Del Rey Books
edition of Thuvia, Maid of Mars (ISBN 0-345-33424-8), 1985 printing.
| Large Beast
Hit Dice: 10d10+20 (75 hp) Initiative: +3 (Dex) Speed: 40 ft. AC: 17 (-1 size, +3 Dex, +5 natural) Attacks: 4 claws +12 melee, bite +7 melee Damage: Claws 1d6+6, bite 1d8+3 Face/Reach: 5 ft. x 10 ft./10 ft. Special Attacks: Improved grab, pounce, rake Special Qualities: Low-light vision, scent Saves: Fort +9, Ref +10, Will +4 Abilities: Str 23, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Skills: Balance +7, Listen +6, Move Silently +11, Spot +5 ----------------------------------- Climate/Terrain: Temperate and Warm Land Organization: Solitary or pride (6-10) Challenge Rating: 6 Treasure: None Alignment: Usually neutral Advancement: 11-20 HD (Large), 21-30 HD (Huge) |
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Banths are eight-legged barsoomian lions. Completely hairless except
for their great manes, they are fierce predators with soft pads on their
feet that allow them to stalk prey in near-silence.
Banths are extremely large eight-legged lions with
many sharp teeth and claws. Their skin is tough and devoid of hair but
appears velvety-soft. Unlike most barsoomian creatures, they have a thick
mane of course dark hair around their necks like a normal lion. Although
they are large and heavy, their broad feet and many legs distribute their
weight over a large area, allowing them to walk on soft sand without sinking
or gravel without making much noise.
Combat
Banths fight in the same manner as lions, leaping upon prey and tearing
at them with claws and teeth. They hunt in groups, working together to
circle bring down large prey.
Improved Grab (Ex): To use this ability,
the banth must hit with its bite attack. If it gets a hold, it can rake.
Pounce (Ex): If a banth leaps upon a foe
during the first round of combat, it can make a full attack even if it
has already taken a move action.
Rake (Ex): If the banth gets a hold, it can
make four rake attacks (+12 melee) with its hindmost legs for 1d6+3 damage
each. If the banth pounces on an opponent, it can also rake.