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This adaptation copyright © 2001 Sean K Reynolds. Back to my Barsoom page.
Original creature created by Edgar Rice Burroughs, and
all rights to it belong to the Burroughs estate. This adaptation is not
a challenge to the rights of the Burroughs estate over the original creation.
Illustration is a detail from the Michael
Whelan cover of the Del Rey Books
edition of The Master Mind Of Mars (ISBN 0-345-33424-8), 1985 printing.
| Large Monstrous Humanoid
Hit Dice: 7d8+14 (45 hp) Initiative: +3 (Dex) Speed: 40 ft., climb 40 ft. AC: 16 (-1 size, +3 Dex, +4 natural) Attacks: 4 claws +14 melee, bite +12 melee Damage: Claws 1d4+8, bite 1d8+4 Face/Reach: 5 ft. x 5 ft./10 ft. Special Attacks: Rend 2d4+12 Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +8, Will +6 Abilities: Str 26, Dex 17, Con 14, Int 7, Wis 12, Cha 7 Skills: Climb +16, Jump +16, Listen +6, Move Silently +8, Spot +7 Feats: Multiattack, Power Attack ----------------------------------- Climate/Terrain: Any land and underground Organization: Solitary or company (5-8) Challenge Rating: 6 Treasure: None Alignment: Usually neutral evil Advancement: 8-10 HD (Large), 11-21 HD (Huge) |
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A Barsoomian white ape is a creature almost identical to a girallon
except that itĚs intelligence is near-human, making it a much more dangerous
creature.
A Barsoomian white ape (or "great white ape") looks
like a girallon (a white-furred four-armed gorilla), except that there
is a gleam of intelligence behind the savage eyes.
Barsoomian white apes speak their own language.
Combat
Barsoomian white apes fight in a similar manner to girallons, hiding
under cover to spring out and slaughter anything that enters their territory.
Often they roam in hunting packs, slaying and devouring any creatures they
meet.
Rend (Ex): A Barsoomian white ape that hits
with two claw attacks latches onto the opponents body and tears the flesh.
This attack automatically deals an additional 2d4+12 points of damage.
[This creature is essentially the girallon, but with its
Intelligence increased to 7 and the corresponding changes to type, base
attack bonus, skills, and feats that such a change entails. I boosted the
CR by 1 to account for these changes.]