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    Moonsilver: This +2 holy shapechanger-bane short sword is made of shining pale blue steel, with a burnished mithral steel ring-shaped guard. The hilt is wrapped in soft leather dyed in a light blue color, and the end of the pommel is made of the same metal as the guard. The base of the pommel has a circular divot as if to hold a gem, and it is believed that it once held a moonstone of exceptional quality, which is now lost. Whenever the blade is out, a ghostly pair of eyes similar to those in Selûne's holy symbol float between the blade and the bearer, always watching kindly.

    The weapon was created by Priestess of the High Moonlight Naneatha Suaril (CG female human Clr15/Dis2 of Selûne) herself as a gift for Nasaree Whitefire (CG female human Ftr9/Clr3/Chm2 of Selûne), a close friend of hers (and thought by some to be more than friends). Nasaree disappeared after the most recent Feast of the Moon (a holy day of Shar's faith) and the weapon has since turned up in the hands of a lythari ranger and (later) a gold dwarf.

    In addition to its primary properties, Moonsilver grants its bearer low-light vision. It is a self-identifying item that sheds light when drawn.

    Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, holy smite, low-light vision, summon monster I, creator must be good; Market Price: 53,310 gp; Cost to Create: 26,810 gp + 2,120 XP.

    Pretty simple. The item has a base plus of +2, holy is +2, bane is +1, for a total of +5. That's 50,000.
    Shedding light and self-identifying are free. "Self-identifying" is a property magic weapons can have in the Forgotten Realms setting. It basically means that you know what the weapon's properties are if you pick it up. Like the ability to shed light, this is decided when the item is created, can never be changed, and does not cost anything.
    Low-light vision is a 1st-level spell in Magic of Faerûn, but we can reverse-engineer it from the goggles of night if we have to. The goggles are 8,000 gp and their cost is at least somewhat based on spell level (2 for darkvision) x caster level (3 for a 2nd-level spell). If we divide out those factors from 8,000 gp, we get 1,333, which we'll round up to 1,500 gp to be on the safe side. Adding a second property to a magic item increases the cost of the new property by 100% (DMG page 242, note that the 10% listed is incorrect), so this becomes +3,000 gp. Note that I'm still using the low-light vision spell is still a prereq instead of darkvision.
    Total magic price is 53,000 gp.
    Half of that is the cost to create, or 26,500 gp.
    1/25 the magic price is the XP cost, or 2,120.
    Add in the 310 gp for a masterwork short sword and you get the final costs.