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Talathar's Armor: This +2 holy defending
greatsword was once a suit of +3 full plate worn by a Tethyrian
paladin of Torm named Talathar. Talathar's quest was to rid Faerûn
of demons, and he and his fellows traveled the length of the Sword Coast
in search of fiends to destroy. The armor was ruined in 1341 DR in a combat
with a bebilith, but Talathar gathered what shards he could salvage and
brought them to his temple to be forged into a weapon. The pieces were
melted down and hammered into a greatsword, although some parts of the
armor's original texture remained visible on the blade. When the paladin
had the weapon crafted with magic, he and the cleric involved were surprised
to find that after the first enhancement on the weapon was completed, it
also had acquired the defending property as well. When the weapon
was completed, Talathar resumed his quest. He was last seen in 1348 DR
chasing a fleeing demon through a portal that led to an unknown
location in Faerûn.
Talathar's Armor is a long-hilted greatsword
of bright white steel. The blade has a series of horizontal grooves or
scratches near the hilt which have been inlaid with gold. The crossguard
is made of seven magically-hardened gold ovoids, each bearing a different
glyph of power. The hilt is steel, wrapped in red dragonskin (bleached
to a dark yellow hue) and banded in more magically-hardened gold. In addition
to its primary properties, each of the glyphs represents a different spell
stored in the weapon that can be activated by spell trigger once per day,
at the minimum caster level: bless weapon, cure light wounds,
divine
favor, endure elements, delay poison, shield other,
and protection from evil. The spells may be cast upon the bearer
of the weapon or (if the spell allows it) on another creature.
Caster Level: 8th, Prerequisites: bless
weapon, cure light wounds, divine favor, endure elements,
delay
poison, holy smite, protection from evil, shield/shield
of faith, shield other, creator must be good; Market Price:
62,350 gp; Cost to Create: 31,350 gp + 2,480 XP.
Pricing:
The item has a base plus of
+2, defending is +1, holy is +2, for a total of +5, for 50000 gp.
OK, normally you'd price all
of the items properties at the same caster level (for simplicity and convenience),
but you don't _have_ to (this is sort of a new ruling). So all of the following
features are at the minimum caster level for the spell.
bless weapon: spell level
1 x caster level 1 x 1600 (I'm making it a little less than the 1800 for
command word because it's spell trigger) ÷ 5 (once per day)=320,
doubled for a secondary property=640.
cure light: as above, 640.
divine favor: as above, 640.
endure elements: as above,
640.
protection from evil: as above,
640.
delay poison: spell level
2 x caster level 3 x 1600 ÷ 5=1920, doubled=3840.
shield other: as above, 3840.
Adding up the magic, we get
50000 + 5x640 + 2x3840=50000+3200+7680=60,880. We'll round that off
to 62,000 to make the math nice.
Half of that is the cost to
create, or 31,000 gp. 1/25 the magic price is the XP cost, or 2,480.
Add in the 350 gp for a masterwork
greatsword and you get the final costs.