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Bahamut's Retinue


Bahamut, lord of all good dragons, is fond of traveling the Material Plane with seven gold dragons, often in the guise of an old pilgrim attended by seven yellow birds. While Bahamut and seven gold dragons certainly would be more than a match for any group of non-epic creatures (including evil PCs), a younger Bahamut who has not achieved full godhood yet and seven wyrmling gold dragons would present an interesting challenge, and could even be used in an advisory role for a group of good characters. Even if the dragons are at full power, they can always choose to disguise themselves as something they aren't (such as a Large silver dragon and his seven gold dragon hatchling charges). So, here I present Bahamut's Retinue, with the young platinum dragon himself to follow. Each of the Retinue differs from a typical wyrmling gold in some small way.

Note that all seven of these dragons have full draconic names which they keep secret. The names presented here are nicknames used when among mixed company.

Why don't they have wings, you ask? Well, the Chainmail Crested Felldrakes don't have wings, and I didn't have seven spare sets of wings to add to them. Plus, in 1E and 2E AD&D, gold dragons were depicted in a more oriental fashion, sinuous and without wings, so I didn't feel so bad about it. Assume they can fly, even if you can't see their wings. :)

    Crimsonflanks: male wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+16; hp 68; Init +6; Spd 70 ft., swim 60 ft., fly 220 ft. (poor); AC 19, touch 12, flat-footed 17; Atk +11 melee (1d8+3, bite) and +6 melee (1d6+1, 2 claws) and +6 melee (1d4+1, 2 wings); SA breath weapon (30 ft cone of fire, 2d10 hp, Reflex half DC 16), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 16); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +8, Ref +8, Will +8; Str 17, Dex 14, Con 15, Int 14, Wis 15, Cha 14.
    Skills and Feats: Bluff +12, Concentration +12, Diplomacy +4, Escape Artist +13, Intimidate +4, Jump +11, Listen +13, Search +13, Spellcraft +10, Spot +13, Swim +11; Improved Initiative, Power Attack, Run
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Crimsonflanks gained his nickname for the stripes of red-gold scales on all four of his legs. Quick in movement and reactions, Crimsonflanks likes to get in the middle of things, which often means he's the first one in need of rescue. When messages must be sent quickly, Bahamut relies on Crimsonflanks' speed to get the job done. He talks fast and is always moving.
    [He has a faster speed and a higher Dexterity than normal.]

    Firewing: male wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+16; hp 68; Init +1; Spd 60 ft., swim 60 ft., fly 200 ft. (good); AC 18, touch 11, flat-footed 17; Atk +11 melee (1d8+3, bite) and +6 melee (1d6+1, 2 claws) and +7 melee (1d4+1, 2 wings); SA breath weapon (30 ft cone of fire,  2d10 hp, Reflex half DC 16), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 16); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +8, Ref +7, Will +8; Str 17, Dex 12, Con 15, Int 14, Wis 15, Cha 14.
    Skills and Feats: Balance +3, Bluff +10, Concentration +10, Diplomacy +4, Escape Artist +12, Intimidate +4, Jump +13, Listen +15, Search +7, Spellcraft +10, Spot +15, Swim +11, Tumble +6, Alertness, Flyby Attack, Power Attack
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Firewing is the best flier of the Retinue, and has a burst of bright gold and red gold on each shoulder. He and Heartfire have the best eyes of the Retinue, and as such he's usually the one sent on flying scouting missions high above the ground. Of the seven golds, Firewing is more of a loner than any other, spending time circling above his allies for long periods of time, contemplating his thoughts and the nature of good.
    [He has better flight maneuverability and higher Dexterity than normal.]

    Flamejaws: male wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+16; hp 68; Init +0; Spd 60 ft., swim 60 ft., fly 200 ft. (poor); AC 17, touch 10, flat-footed 17; Atk +13 melee (2d6+4, bite) and +7 melee (1d6+2, 2 claws) and +7 melee (1d4+2, 2 wings); SA breath weapon (30 ft cone of fire,  2d10 hp, Reflex half DC 16), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 16); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +8, Ref +6, Will +8; Str 19, Dex 10, Con 15, Int 14, Wis 15, Cha 14.
    Skills and Feats: Bluff +13, Concentration +12, Diplomacy +9, Escape Artist +5, Intimidate +4, Jump +12, Listen +13, Search +13, Spellcraft +10, Spot +13, Swim +12; Cleave, Power Attack, Weapon Focus (bite)
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Flamejaws is the strongest of the Retinue, and gets his nickname from the strong areas of red-gold scales on his upper and lower jaws. His teeth are very sharp, and like the piranha fish he can bite right through enemy flesh, leaving a gaping hole. He has also trained his reflexes to immediately snap at another enemy should his primary target fall. Despite his great physical power, Flamejaws is quite peaceful by nature and preferrings talking out a solution to beating down opponents. Bahamut calls upon Flamejaws to peform displays of great strength so that aggressive enemies realize they danger they are in and back down.
    [His bite attack does more damage and his Strength is greater than normal.]

    Heartfire: female wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+24; hp 76; Init +4; Spd 60 ft., swim 60 ft., fly 200 ft. (poor); AC 17, touch 10, flat-footed 17; Atk +11 melee (1d8+3, bite) and +6 melee (1d6+1, 2 claws) and +6 melee (1d4+1, 2 wings); SA breath weapon (30 ft cone of fire, 3d10 hp, Reflex half DC 17), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 17); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +9, Ref +6, Will +8; Str 17, Dex 10, Con 17, Int 14, Wis 15, Cha 14. 
    Skills and Feats: Bluff +8, Concentration +14, Diplomacy +15, Intimidate +9, Jump +11, Listen +11, Search +10, Spellcraft +10, Spot +15, Swim +11; Alertness, Improved Initiative, Power Attack
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Heartfire is the most hot-tempered of the Retinue but also the most courageous. Because of many mistakes when she was younger she has developed a sense for what to say at the right time, but still has a habit of ignoring that and bulting out threats and insults. She got her nickname from the red-gold burst of scales on her chest and her willingness to hold off powerful enemies singlehandedly while her friends regroup or retreat. Bahamut is well aware of her incredible durability (a trait she shares with her clutchmate Shieldbrow) and sometimes asks her to draw attacks from large creatures while the others set up a complex tactic to bring it down. She has developed a fondness for melting piles of coins with her breath weapon and rolling about in the semiliquid metal.
    [Her breath weapon does more damage and she has a higher Constitution than normal.]

    Shieldbrow: wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+27; hp 79; Init +0; Spd 60 ft., swim 60 ft., fly 200 ft. (poor); AC 19, touch 10, flat-footed 19; Atk +11 melee (1d8+3, bite) and +6 melee (1d6+1, 2 claws) and +6 melee (1d4+1, 2 wings); SA breath weapon (30 ft cone of fire; 2d10 hp, Reflex half DC 17), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 17); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +9, Ref +6, Will +8; Str 17, Dex 10, Con 17, Int 14, Wis 15, Cha 14.
    Skills and Feats: Concentration +13, Hide +4, Intimidate +7, Jump +11, Knowledge (arcana) +13, Listen +13, Search +11, Spellcraft +10, Spot +7, Swim +11; Improved Bull Rush, Power Attack, Toughness
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Shieldbrow is the most stern and determined member of the retinue. Named for the extra-thick layer of white-gold scales on his forehead, he takes advantage of his heavy armor to bull rush opponents into corners or dangerous areas. Like his clutchmate Heartfire, he is incredibly tough and has shaken off punishment that would kill most other dragons his age. As with Heartfire, Bahamut takes advantage of Shieldbrow's strengths to give the other members of the Retinue time to use superior tactics.
    [He has better natural armor and a higher Constitution than normal.]

    Starfall: female wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+16; hp 68; Init +1; Spd 70 ft., swim 60 ft., fly 200 ft. (poor); AC 18, touch 11, flat-footed 17; Atk +11 melee (1d8+3, bite) and +7 melee (1d6+1, 2 claws) and +6 melee (1d4+1, 2 wings); SA breath weapon (30 ft cone of fire, 2d10 hp, Reflex half DC 16), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 16); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +8, Ref +7, Will +8; Str 17, Dex 12, Con 15, Int 14, Wis 15, Cha 16.
    Skills and Feats: Concentration +13, Diplomacy +14, Jump +11, Knowledge (arcana) +10, Listen +15, Search +8, Sense Motive +6, Spellcraft +10, Spot +13, Swim +11; Alertness, Combat Reflexes, Weapon Focus (claw)
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Starfall is the oldest of the Retinue and considers herself their leader when Bahamut is elsewhere. Named for the meteorlike vertical stripes of red gold running the length of her body just below her mane, Starfall is fleet of foot and extremely confident in her abilities and potential. She also has a secret crush on Bahamut but isn't quite old enough to know the full ramifications of that or to approach him about it. In her idle moments she practices claw maneuvers on imaginary opponents, such as the young spawn of Tiamat (a foe she hopes to destroy some day in the service of Bahamut).
    [She has a faster speed and better Charisma and Dexterity than normal.]

    Sunmane: female wyrmling gold dragon; CR 4; Medium dragon (Fire); HD 8d12+16; hp 68; Init +4; Spd 60 ft., swim 60 ft., fly 200 ft. (poor); AC 17, touch 10, flat-footed 17; Atk +12 melee (1d8+3, bite) and +6 melee (1d6+1, 2 claws) and +6 melee (1d4+1, 2 wings); SA breath weapon (30 ft cone of fire, 3d10, Reflex half DC 16), breath weapon (30 ft cone of weakening gas, 1 point of temporary Str damage, Fortitude negates DC 16); SQ detect gems, dragon traits, fire subtype, polymorph self 3/day, water breathing; AL LG; SV Fort +8, Ref +6, Will +8; Str 17, Dex 10, Con 15, Int 16, Wis 15, Cha 14.
    Skills and Feats: Bluff +11, Concentration +11, Diplomacy +14, Gather Information +7, Intimidate +9, Jump +11, Listen +12, Search +11, Spellcraft +11, Spot +12, Swim +11; Alertness, Improved Initiative, Weapon Focus (bite)
    Dragon Traits: Immune to sleep and paralysis effects; darkvision 100 ft.; low-light vision (four times better than a human).

    Sunmane is the tactician of the Retinue, studying the others and herself to better understand what they are capable of and their weaknesses. Named for the bright crest of red-gold scales adorning her head, she has spent the most time in humanoid form, preferring that of a human or elven young woman with tan skin and bright red hair, which has allowed her to practice her ability to pull information out of unsuspecting people. When she encounters someone particularly evil or cruel in her humanoid form she is not above biting that person as hard as she can, running away after the local law intervenes to help the "pretty girl."
    [She has a better breath weapon and a higher Intelligence than normal.]