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This is an NPC I used in my high-level all-drow-noble-PCs Pathfinder game.
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Bal-Torg the Ancient CR 9 XP 6,400 Male middle-aged duergar alchemist 10 LE Medium humanoid (dwarf) Init +4; Senses darkvision 120 ft.; Perception +16 Defense AC 15, touch 11, flat-footed 15 (+4 armor, +1 deflection) hp 90 (10d8+30) Fort +9, Ref +7, Will +8; +2 vs. spells Immune paralysis, phantasms, poison, poison Weaknesses light sensitivity Offense Speed 20 ft. Melee quarterstaff +5/+0 (1d6-2) Ranged bomb +8 (5d6+5 fire) Special Attacks bomb 15/day (5d6+5 fire, DC 20) Spell-Like Abilities (CL 10th; concentration +8) 1/day—enlarge person, invisibility Alchemist Extracts Known (CL 10th) 4th—cure critical wounds, improved invisibility 3rd—cure serious wounds, displacement, fly, protection from energy 2nd—alchemical allocation*, cure moderate wounds (infusion), perceive cues*, protection from arrows, see invisibility 1st—crafter's fortune*, cure light wounds (infusion, 2), disguise self, expeditious retreat, shield, true strike Statistics Str 7, Dex 11, Con 15, Int 20, Wis 16, Cha 7 Base Atk +7; CMB +5; CMD 16 (20 vs. bull rush & trip) Feats Brew Potion, Improved Initiative, Iron Will, Persuasive, Point Blank Shot, Throw Anything, Weapon Focus (bomb) Skills Diplomacy +12, Heal +16, Intimidate +15, Knowledge (dungeoneering) +18, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (local) +13, Knowledge (nobility) +10, Perception +16, Profession (merchant) +11, Sense Motive +13, Stealth +5 Languages Aklo, Common, Dwarven, Orc, Terran, Undercommon SQ alchemy (alchemy crafting +10, identify potions), mutagen (+4/-2, +2 natural, 100 minutes), discoveries (acid bomb*, concentrate poison, enhance potion 5/day, frost bomb*, infusion, precise bombs [5 squares]), poison use, swift alchemy, swift poisoning, Other Gear +1 studded leather, ring of protection +1, headband of vast intelligence +2, 4,000 gp worth of potions and poisons, 875 gp |
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