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Blacksting: Male wyvern half-dragon (red);
CR 8; Huge dragon; HD 7d12; hp 66; Init +1; Spd 20 ft., fly 60 ft. (poor);
AC 22 (touch 10, flat-footed 21); Atk +9 melee (1d6+8 and poison, sting)
and +4 melee (2d8+4, bite) and +4 melee (1d8+4, 2 wings), or +9 melee (2d8+8,
2 claws); SA breath weapon (fcone of fire, 6d10, DC 19), poison (DC 18,
2d6 Con/2d6 Con), improved grab (if both claw attacks succeed), snatch;
SQ immunities (fire, sleep, and paralysis), scent; AL NE; SV Fort +8, Ref
+6, Will +6; Str 27, Dex 12, Con 17, Int 8, Wis 12, Cha11.
Skills and Feats: Listen +15, Move Silently +12, Spot +15*; Alertness, Flyby Attack.
*Wyverns have a +3 racial bonus to Spot checks when flying during daylight hours.
Snatch: If he gets a hold on a Tiny or smaller creature, it automatically hits with its claws and sting every round the hold is maintained. He can drop a snatched creature as a free action (dealing normal falling damage, if appropriate) or fling it aside as a standard action (the creature travels 30 feet and suffers 3d6 damage).
Gear: silver necklace of protection (deflection +1), potion of cure moderate wounds, silver goblet (100 gp), carved silver globe (500 gp), 100 silver bars (5 gp each).
Description and Personality: Blacksting was the first of his clutch to hatch, and promptly ate all of his unhatched siblings. He was driven out of his mother's nest as soon as possible because of his great hunger and violent streak. He has been bribed into working for evil wizards and generals several times in the past, leaving when he becomes bored or resentful or if his employer is defeated. He is more than capable of working alone, although he is not the greatest planner and prefers to swoop once with his breath weapon and come back later to clean up the remaining foes. One of his military employers taught him that if he makes a breath weapon attack and then retreats for a short while, enemies often assume that he is a true dragon and can breathe multiple times per day.
Blacksting prefers silver items, potions, and larger magic items and valuables that he can wear and manipulate with his foot-claws. When alone, he keeps his treasure in his nest, but when working for another he arranges to have it transported to a temporary nest in the lair of his employer so that he may keep an eye on it. He doesn't know who his father is and doesn't care.
Here's a link to the mini I use for this character.