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    Dalakarg the Ravager: Male demon Clr1/Ftr7; CR 17; Large outsider (Chaotic, Evil); HD 8d8+24, 1d8+3, 7d10+21; hp 126; Init +6; Spd 30 ft.; AC 34 (touch 11, flat-footed 32); Atk +24/+19/+14 melee (2d6+11/15-20, Large +2 frost keen longsword); Face/Reach 5 ft. x 5 ft./10 ft.; SA rebuke undead 5/day, spell-like abilities; SQ outsider traits, tanar'ri qualities; AL CE; SV Fort +16, Ref +10, Will +12; Str 24, Dex 14, Con 17, Int 13, Wis 15, Cha 14.
    Skills and Feats: Climb +13, Concentration +15, Intimidate +9, Jump +14, Knowledge (religion) +7, Listen +13, Search +12, Sense Motive +13, Spellcraft +7, Spot +13; Cleave, Combat Reflexes, Expertise, Improved Critical (longsword), Improved Disarm, Improved Initiative , Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword).
    Spell-like Abilities (Sp):At will--chill touch, deathwatch, detect undead, disrupt undead, summon undead I. 3/day--animate dead, death knell, dimension door, halt undead, summon undead II, vampiric touch. 1/day--enervation, summon undead III. These abilities are as the spells cast by an 8th-level sorcerer (save DC 12 + spell level).
    Tanar'ri Qualities: Immune to poision and electricity; cold, fire, and acid resistance 20; can communicate telepathically with any creature within 100 ft. that has a language (except dretches).
    Cleric Spells Prepared: (3/3; base DC=12 + spell level): 0--cure minor wounds, detect magic, read magic; 1st--cure light wounds, divine favor, protection from good*.
    *Domain spell. Deity: Orcus. Domains: Death (death touch 1/day), Evil (cast evil spells at +1 caster level).
    Gear: Winter's Bite (Large +2 frost keen longsword, with the name inscribed in blue runes in Abyssal on the blade), +1 breastplate, +1 large steel shield, belt of giant's strength +4, skull of Avorak.
    History and Personality: Dalakarg is a demonic general in the armies of Orcus. Ruthless, hateful of everything but demons and undead, he enjoys torturing prisoners and then turning them into undead. He has served Orcus for at least a century, and it is not exactly known what sort of demon he is. His armor is made metal forged to look like bone and human skin tanned into thick leather and died the color of dried blood. His shield is also decorated with this leather and bears a human skull grafted into the center of it. His belt of giant's strength is also made of this leather and bears a small blue metallic human skull as its buckle. Dalakarg himself is a large nearly skeletal reptilialn-goatlike being with dark horns, glowing red eyes, and a long red tongue that can scour the flesh off of bones.
    Ghostwalk connection: Orcus is the main evil deity in Ghostwalk, and Dalakarg is a cool villain for high-level parties who are ready to kick serious butt on some demons.

Here's a link to the mini I use for this character.