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Dalakarg the Ravager: Male demon
Clr1/Ftr7;
CR 17; Large outsider (Chaotic, Evil); HD 8d8+24, 1d8+3,
7d10+21; hp 126; Init +6; Spd 30 ft.; AC 34 (touch 11, flat-footed 32);
Atk +24/+19/+14 melee (2d6+11/15-20, Large +2 frost keen longsword);
Face/Reach 5 ft. x 5 ft./10 ft.; SA rebuke undead 5/day, spell-like abilities;
SQ outsider traits, tanar'ri qualities; AL CE; SV Fort +16, Ref +10, Will
+12; Str 24, Dex 14, Con 17, Int 13, Wis 15, Cha 14.
Skills and Feats: Climb +13, Concentration +15,
Intimidate +9, Jump +14, Knowledge (religion) +7, Listen +13, Search +12,
Sense Motive +13, Spellcraft +7, Spot +13; Cleave, Combat Reflexes, Expertise,
Improved Critical (longsword), Improved Disarm, Improved Initiative , Power
Attack, Weapon Focus (longsword), Weapon Specialization (longsword).
Spell-like Abilities (Sp):At will--chill
touch, deathwatch, detect undead, disrupt undead,
summon undead I. 3/day--animate dead, death knell,
dimension door, halt undead, summon undead II, vampiric
touch. 1/day--enervation, summon undead III. These abilities
are as the spells cast by an 8th-level sorcerer (save DC 12 + spell level).
Tanar'ri Qualities: Immune to poision and
electricity; cold, fire, and acid resistance 20; can communicate telepathically
with any creature within 100 ft. that has a language (except dretches).
Cleric Spells Prepared: (3/3; base DC=12
+ spell level): 0--cure minor wounds, detect magic, read
magic; 1st--cure light wounds, divine favor, protection
from good*.
*Domain spell. Deity: Orcus. Domains: Death (death
touch 1/day), Evil (cast evil spells at +1 caster level).
Gear: Winter's Bite (Large +2 frost
keen longsword, with the name inscribed in blue runes in Abyssal on
the blade), +1 breastplate, +1 large steel shield, belt
of giant's strength +4, skull
of Avorak.
History and Personality: Dalakarg is a demonic
general in the armies of Orcus. Ruthless, hateful of everything but demons
and undead, he enjoys torturing prisoners and then turning them into undead.
He has served Orcus for at least a century, and it is not exactly known
what sort of demon he is. His armor is made metal forged to look like bone
and human skin tanned into thick leather and died the color of dried blood.
His shield is also decorated with this leather and bears a human skull
grafted into the center of it. His belt of giant's strength is also
made of this leather and bears a small blue metallic human skull as its
buckle. Dalakarg himself is a large nearly skeletal reptilialn-goatlike
being with dark horns, glowing red eyes, and a long red tongue that can
scour the flesh off of bones.
Ghostwalk connection: Orcus is the main evil deity in Ghostwalk, and Dalakarg is a cool villain for high-level parties who are ready to kick serious butt on some demons.