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Xune: Female drow Drd6 of Ghaunadaur; CR 7; Medium-size humanoid (elf);
HD 6d8; hp 27; Init +3; Spd 30 ft.; AC 17 (touch 14, flat-footed 14); Atk
+5 melee (1d6+1, quarterstaff) or +7 ranged (1d6, sling) or +7 ranged touch
(green slime container, grenadelike missile); SQ animal companion (Ke-Vorn,
dire bat), drow traits, nature sense, resist nature's lure, SR 17, trackless step,
wild shape, woodland stride; AL NE; SV Fort +6, Ref +5, Will +8; Str 12,
Dex 16, Con 11, Int 12, Wis 16, Cha 10.
Skills and Feats: Animal Empathy +3, Concentration
+6, Handle Animal +3, Heal +6, Hide +6, Intuit Direction +6, Knowledge
(nature) +4, Listen +5, Move Silently +6, Scry +4, Search +3, Spellcraft
+4, Spot +7, Swim +4, Wilderness Lore +8; Brew Potion, Point Blank Shot,
Survivor (+1 to Fort saves, +2 to Wilderness Lore checks [included in the
above totals]).
Drow Traits: Immune to magic sleep
spells and effects; +2 racial bonus to Will saves against enchantment spells
or effects; darkvision 120 ft.; entitled to a Search check when within
5 feet of a secret or concealed door as though actively looking for it; +2 racial bonus to Will saves against spells or spell-like
abilities; spell-like abilities (1/day-dancing lights, darkness,
and faerie fire as though cast by a sorcerer of the drow's character
level); light blindness (blinded for 1 round by abrupt exposure to bright
light, -1 circumstance penalty to all attack rolls, saves, and checks while
operating in bright light); +2 racial bonus to Listen, Spot, and Search
checks (already figured into the statistics given above).
Nature Sense: A druid can identify plants
and animals (their species and special traits) with perfect accuracy. She
can determine whether water is safe to drink or dangerous. Resist Nature's
Lure: A druid gains a +4 bonus to saving throws against the spell-like
abilities of feys (such as dryads, nymphs, and sprites).
Trackless Step: A druid leaves no trail in
natural surroundings and cannot be tracked.
Wild Shape (Sp): Xune can change into a Small
or Medium-size animal and back again 2 times/day as per the polymorph self
spell. Unlike the standard use of the spell, however, Xune may adopt only
one form. Xune regains hit points as if she has rested for a day. She does
not risk the standard penalty for being disoriented while in her wild shape.
She gains all the creature's special abilities when she does so.
Woodland Stride: Xune may move through natural
thorns, briars, overgorwn areas, and similar terrain at her normal speed
and without suffering damage or other impairment. However, throns, briars,
and overgrown areas that are enchanted or magically manipulated to impede
motion still affect her.
Druid Spells Prepared: (5/4/4/3; base DC
= 13 + spell level): 0-create water, detect poison, know direction,
mending, purify food and drink; 1st-animal friendship, cure light
wounds, magic fang, shillelagh; 2nd-barkskin (2), chill metal, heat
metal; 3rd-contagion, cure moderate wounds, poison.
Gear: +1 leather armor, slippers of spider climbing,
ring of protection +1, potions (barkskin x2, cure light wounds x2, cure
moderate wounds, delay poison, lesser restoration, neutralize poison, resist
elements [fire]), quarterstaff, sling, 20 sling bullets, 50 ft. silk
rope, 3 ceramic jars of green slime (used as a grenadelike missile).
Wealth: 35 gp.
Description: Xune is of medium height and
has a large acid-scar on her left jaw. She has a near-mad look in her eyes
and tends to say exactly what she thinks.
History and Personality: Xune was rised among
cultists of Ghaunadaur, the drow god of slimes, oozes, and outcasts. The
cult's home was overrun by a derro raid and she lived as a slave for many
years before the power of Ghaunadaur came to her and enabled her escape.
She met Seldszar at a neutral drow city and they quickly became lovers.
While their relationship is now over, she still respects him and his authority.