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Fiendish orc Ftr4 (2); CR 5; Medium-size humanoid
(Orc); HD 4d10+8; hp 30; Init +5; Spd 20 ft.; AC 18 (touch 10, flat-footed
18); Atk +9 melee (1d6+7/x3, masterwork handaxe), +5 melee (1d64/x3, masterwork
handaxe); SA smite good (1/day, +4 damage); SQ cold resistance 10, damage
reduction 5/+1, darkvision, fire resistance 10, light sensitivity, spell
resistance 8; AL CE; SV Fort +6, Ref +2, Will +3; Str 20, Dex 12, Con 14,
Int 8, Wis 11, Cha 6.
Skills and Feats: Climb ?1, Spot +3; Improved
Initiative, Iron Will, Two-Weapon Fighting, Weapon Focus (handaxe), Weapon
Specialization (handaxe).
Gear: +1 breastplate, masterwork handaxes
(2), necklace of fireballs (I).
The armor of these two fiendsh orcs its made of fire-blackened
red metal and dull steel. The armor is very gothic and spooky-looking.
The orcs themselves have dull red skin and wiry black hair. They are more
than willing to drop a fireball from a necklace at their feet, counting
on their natural resistance to protect them.
Ghostwalk connection: They're fiendish, and given Orcus' presence as the main evil deity you'll see fiends now & then; they're low-level enough to be useable for mid-level foes (since there aren't many low-CR fiends). They're also useful for conjuring by enemy spellcasters.