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| Idras: Male human (unknown undead template) Rog5/Ftr3;
CR 9; Medium-size undead (incorporeal, human); HD 5d6, 3d10; hp 33; Init
+7; Spd 30 ft., fly 40 ft. (good); AC 15 (touch 14, flat-footed 15); Atk
+11/+6 melee (1d6+1/19-20, +1 ghost touch short sword); SA sneak
attack (+3d6); SQ evasion, incorporeal, search for traps, turn resistance
+2, uncanny dodge (Dex bonus to AC), undead; AL NE; SV Fort +4, Ref +10,
Will +3; Str --, Dex 17, Con --, Int 14, Wis 13, Cha 12.
Skills and Feats: Balance +8, Climb +9, Disguise +5, Escape Artist +10, Gather Information +4, Hide +14*, Intimidate +9*, Intuit Direction +5, Jump +6, Listen +9, Move Silently +10*, Open Lock +11, Read Lips +5, Search +7, Spot +9, Tumble +12, Use Rope +8; Dodge, Improved Initiative, Lightning Reflexes, Quick Draw, Weapon Finesse (short sword), Weapon Focus (short sword).
*Idras has a +4 racial bonus to Hide and Intimidate checks because of his undead template. As an incorporeal creature, he moves absolutely silently unless he wants to make noise, so his Move Silently skill is redundant.
Gear: cursed +1 ghost touch short sword, +1 ghost touch large metal shield, 1,000 gp.
Description and Personality: Idras was a cunning and foul man when he was alive, spending most of his time acting as a thug for various criminal lords and sometimes selling his services as an assassin. After he found a ghost touch weapon his work as a guard to powerful criminals became particularly valuable as he could fight any undead (or Ghostwalk ghost) menace sent to harm his boss. When slain by a rival crimelord's brother, the curse on his weapon activated, raising Idras as an incorporeal undead creature with no unusual powers (a Ghostwalk ghost). Idras tried several times to get this strange curse removed (and be restored to life), but every attempt either failed or didn't stop him from reverting to an undead creature within a few days (though in the Ghostwalk setting he merely becomes a Ghostwalk ghost, which is not an undead creature). He has mostly accepted his current state (although he occassionally spends money on researching a cure) and has adopted the moniker "the Green Gloom."
In his current form, Idras is a barely-visible incorporeal figure that appears to be little more than an empty suit of green clothing bearing a curved short sword and a shield. Most of his time is spent looking for leads on the local assassin's guild, which he believes would enjoy using his particular skills of infiltration and stealth to accomplish his missions. If accepted into the guild, Idras plans to advance as an assassin.
Ghostwalk connection: Idras was intended from the start to be a Ghostwalk ghost, but I couldn't say that when I posted him, nor could I use feats from the Ghostwalk book; once the book is available I'll post an alternate version of him with appropriate Ghostwalk feats (which, for the curious, include "I'm really hard to see because I'm a ghost" type of feats). In the Ghostwalk playtests I used this miniature to represent Othere, an NPC you meet in one of the adventures included in the book.