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Madclaw: Male advanced owlbear; CR 5;
Large beast; HD 8d10+24; hp 68; Init +2; Spd 30 ft.; AC 17, touch 11, flat-footed
15; Atk +10 melee (1d6+5, 2 claws) and +5 melee (1d8+2, bite); Face/Reach
5 ft. x 10 ft./5 ft.; SA improved grab; SQ darkvision 60 ft., low-light vision,
scent; AL N; SV Fort +9, Ref +8, Will +4; Str 21, Dex 14, Con 17, Int 2,
Wis 14, Cha 10.
Skills and Feats: Hide –2, Listen +9, Spot +8
Improved Grab (Ex): If Madclaw hits a Large or
smaller opponent with a claw attack, he deals normal damage and attempts
to start a grapple as a free action without provoking an attack of opportunity
(grapple bonus +15).
The owlbear known as Madclaw to the druids that border
his territory was always leaner and meaner than other owlbears his size.
Smart enough to stay out of the way of the larger males, he managed to outlive
them when they wasted their energy fighting each other (only to fall prey
to adventurers or other predators). Now approaching old age, he has grown
more vicious over time and attacks when approached, desperate to prove his
strength to younger owlbears who might try to steal his territory.
Here's a link to the mini I use for this character.