Back to SeanKReynolds.com home : Back to RPG Files : Back to Characters
Novorin: Male centaur Rgr7; CR 10; Medium-size monstrous humanoid; HD 4d8+8, 7d10+14; hp 78; Init +2; Spd 50 ft.; AC 15 (touch 13, flat-footed 12); Atk +16/+11/+6 melee (2d6+4/19-20, masterwork greatsword), +11 melee (1d3+2, 2 hoofs); or +16/+11/+6 ranged (1d8+4/x3, masterwork mighty (+4) composite longbow with masterwork arrows); Face/Reach 5 ft. x 10 ft./5 ft.; SQ darkvision 60 ft., favored enemy (goblinoids, +2), favored enemy (orcs, +1); AL N; SV Fort +8, Ref +9, Will +7; Str 18, Dex 17, Con 15, Int 8, Wis 13, Cha 11.
Skills and Feats: Animal Empathy +3, Heal +5, Hide +9, Intuit Direction +2, Jump +10, Listen +5, Move Silently +9, Spot +7, Wilderness Lore +8; Point Blank Shot, Track, Weapon Focus (hoof), Weapon Focus (longbow)
Ranger Spells Prepared: (2; base DC=11 + spell level): 1st--delay poison, resist elements.
Gear: masterwork mighty composite longbow (+4 Str bonus), masterwork greatsword , masterwork arrows (50) , gloves of Dexterity +2 , 5 +1 undead bane arrows, potion of cure moderate wounds, potion of invisibility, 218 gp.
Description and Personality: Novorin is a
loner, a scout for his tribe. He rarely associates with the others in his
tribe due to some old grudge with his chief, and is used to spending weeks
at a time without seeing another of his kind. He welcomes the opportunity
to talk to other intelligent beings as long as they are respectful of the
forest and not orcs or goblinoids, although his lack of practice having
conversations means that he is somewhat awkward at it. Novorin prefers
to stalk his foes quietly and pepper them with arrows rather than engaging
in melee combat, although if it comes to that he is more than happy to
spill goblinoid or orc blood. Against such creatures he has quite a temper,
and because of this (and his isolation from civilized elements of his people)
he may gain levels as a barbarian in the future.