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Shamoth: Male half-fiendish (scar demon) human Ftr8; CR 10; Medium-size humanoid (Chaotic, Evil, Human); HD 8d10+24; hp 68; Init +5; Spd 20 ft.; AC 21 (touch 11, flat-footed 20); Atk +15/ +10 or +14/+9 melee (1d8+8/19-20, +1 longsword or 1d4+5/19-20, masterwork dagger), +8 melee (1d6+2, bite); SQ acid resistance 20, cold resistance 20, darkvision 60 ft., electricity resistance 20, fire resistance 20, immune to poison; AL CE; SV Fort +11, Ref +3, Will +5; Str 21, Dex 12, Con 16, Int 14, Wis 13, Cha 10. Skills and Feats: Climb +12, Jump +9, Knowledge (planes) +7, Listen +8, Spot +8, Use Rope +4; Alertness, Blind-Fight, Great Fortitude, Improved Critical (longsword), Improved Initiative, Iron Will , Power Attack, Weapon Focus (longsword), Weapon Specialization (longsword) Gear: +1 light fortification breastplate, +1 large steel shield, +1 longsword , masterwork dagger , gauntlets of ogre power +2 Description and Personality: Shamoth is a
half-fiend, son of a powerful scar demon named Takathar. After his twin
sister chewed her way out of their mother's body, he crawled after her
and attacked the midwife. His father's agents took him to the Abyss to
be conditioned and trained to serve evil. He acts as a lieutenant in his
father's service, and like his sister he sometimes makes agreements to
serve mortal servants of his father when arranged by lesser planar ally
spells. He enjoys working with his sister, letting be the dominant one
of the pair and putting on the air of a dumb brute, although he is actually
quite intelligent.
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