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Because this character is built as a PC (with the PC amount of gear), she doesn't have a CR. You'd have to knock her equipment down to that of an NPC of her level before we could assign her a CR under the current rules.
Torrey: Female human Div14; Medium-size humanoid;
HD 14d4+14; hp 49; Init +5; Spd 30 ft., fly 90 ft. (good); AC 26 (touch
17, flat-footed 21); Atk +7/ +2 melee (1d41/1920/x2, masterwork
dagger); or +12 ranged (1d41/1920/x2, masterwork dagger); SQ
empathic link with familiar, cat familiar ("Necromancer"), scry on familiar,
share spells with familiar, touch (via familiar); AL N; SV Fort +12, Ref
+16, Will +17; Str 8, Dex 20, Con 12, Int 24, Wis 13, Cha 10. Height 5
ft. 9 in.
Skills and Feats: Alchemy +17, Concentration
+18, Knowledge (arcana) +17, Knowledge (history) +12, Knowledge (planes)
+17, Listen +8, Scry +21, Speak Language (Common, Elven, Draconic, Goblin, Abyssal, Infernal, Ignan), Spellcraft +24, Spot +8; Alertness
(from familiar), Brew Potion, Combat Casting, Craft Wand, Craft Wondrous
Item, Great Fortitude , Iron Will, Lightning Reflexes, Scribe Scroll, Spell
Penetration
Wizard Spells Prepared: (5/7/7/7/6/5/5/4;
base DC=17 + spell level): 0¤detect magic, detect poison, mage hand,
open/close, read magic; 1st¤burning hands (2), comprehend
languages, detect secret doors, true strike,number of 1st-level spells
remaining; 2nd¤detect thoughts (2), fog cloud, locate object,
see invisibility, number of 2nd-level spells remaining: (2); 3rd¤dispel
magic (2), fireball, haste (2), tongues, number of 3rd-level spells
remaining: (2); 4th¤arcane eye, charm monster, dimension door,
improved invisibility, locate creature, phantasmal killer; 5th¤dismissal
(2), prying eyes, teleport, number of 5th-level spells remaining: (1);6th¤acid
fog, eyebite, greater dispelling, true seeing, number of 6th-level
spells remaining: (1); 7th¤greater scrying, limited wish,
power word: stun, number of 7th-level spells remaining: (1).
Spellbook: 0¤arcane mark, dancing lights, daze,
detect magic, detect poison, flare, ghost sound, light, mage hand, mending,
open/close, prestidigitation, 1st¤burning hands, change self, comprehend
languages, detect secret doors, identify, mage armor, magic missile, shield,
true strike; 2nd¤cat's grace, darkvision, detect thoughts, endurance,
fog cloud, invisibility, locate object, see invisibility; 3rd¤clairaudience/clairvoyance,
dispel magic, fireball, fly, haste, hold person, tongues; 4th¤arcane
eye, charm monster, dimension door, improved invisibility, locate creature,
phantasmal killer, scrying; 5th¤cloudkill, dismissal, dominate person,
hold monster, LeomundÃs secret chest, permanency, prying eyes, teleport;
6th¤acid fog, analyze dweomer, eyebite, flesh to stone, greater
dispelling, legend lore, true seeing; 7th¤delayed blast fireball,
greater scrying, limited wish, power word: stun.
Gear: amulet of natural armor +2, bag
of holding (bag 2), bracers of armor +7, broom of flying,
cloak of resistance +5, collar of armor +3 (for her familiar),
gloves of Dexterity +6, headband of intellect +6, lenses
of night (as goggles of night), pearl of power (1st),
pearl of power (2nd), pearl of power (3rd), pearl of power
(4th), potion of invisibility x2, potion of cat's grace,
potion of cure moderate wounds x2, potion of cure serious wounds
x3, potion of detect thoughts, potion of fly, potion of
haste x2, potion of neutralize poison, potion of water breathing,
ring of protection +2, wand of clairaudience/clairvoyance
(25 charges), wand of fireball (10th) (25 charges), wand of invisibility
(25charges), wand of mage armor (1st) (25 charges), wand of magic
missile (9th) (25 charges), wand of shield (1st) (50 charges),
scrying mirror, 3,000 gp.
Description: Torrey is dressed as a typical
or classical witch, with flowing black robes, a flying broom, and a big
black pointy hat. She tries to present an aura of mystery about herself
but generally only looks strange or sullen.
Personality: Torrey likes to act as if she
knows more than other people, and prefers to keep quiet rather than reveal
her ignorance on a subject. She is used to getting what she wants by controlling
people with magic, and thinks nothing of charming or dominating some commoner
to advance her cause or that of her fellows. She also feels that her magic
makes the sanctity of a person's thoughts moot, and so frequently uses
this spell even on people friendly to her group.
Tactics: Torrey rarely attacks directly,
preferring to use her magic to scout out a location, then enhance her allies
with invisibility and haste. She usually leaves a spell slot
open at each spell level so she can prepare other spells appropriate to
the situation, if given a little notice. Only against very dangerous foes
does she use her spells such as phantasmal killer and power word:
stun.
Necromancer: male cat familiar; Tiny
Magical Beast; HD 14; hp 24; Spd 30 ft.; AC 25 (+3 collar of armor, +2
size, +3 Dex, +7 natural); Atk +9/+9 melee (1d2-4, claws), +4 melee (1d3-4,
bite); AL N; Sv Fort +4, Ref +6, Will +10; Str 3, Dex 15, Con 10, Int 12,
Wis 12, Cha 7.
Skills and Feats: Balance +10, Climb +5,
Hide +17, Listen (as Torrey), Move Silently +9, Spot (as Torrey); Weapon
Finesse (claw, bite).
Familiar Special Abilities: grant Alertness to master,
give master +2 to Move Silently checks, improved evasion, share spells
with master when within 5 feet, empathic link with master, deliver touch
spells for master, speak with cats, SR 17, can be scried on by master 1/day.