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These are three of the pregenerated PCs used in my Quest For Pain's Memory adventure I ran at Winter Fantasy 2002.
I have included illustrations for the characters, but they're heavily doctored and obscured because I don't own these images -- some are from Magic cards, etc. -- and I wanted to take care of any copyright issues (i.e., I won't distribute copyrighted material). So I apologize in advance for the silly pictures; hopefully you still be able to get an impression of what the character should look like. Of course, you can always give your own description. :)
1st-
2nd-
Dracanish: Male human Rog8; Medium-size humanoid
(Human); HD 8d6+16; hp 44; Init +8; Spd 30 ft.; AC 20 (touch 15, flat-footed
20); Atk +8/ +3 melee (1d6+1/19-20, +1 short sword); or +13 ranged
(1d8+2/19-20, +1 light crossbow with +1 crossbow bolts);
SA sneak attack (+4d6); SQ evasion, search for traps, uncanny dodge; AL
N; SV Fort +6, Ref +12, Will +5; Str 10, Dex 18, Con 14, Int 14, Wis 12,
Cha 8.
Skills and Feats: Balance +15, Climb +9, Disable
Device +12, Hide +14, Jump +12, Listen +14, Move Silently +14, Open Lock
+8, Search +13, Spot +14, Tumble +17, Use Rope +9; Alertness, Improved
Initiative, Weapon Focus (short sword), Weapon Focus (light crossbow)
Gear: +2 studded leather, +1 short sword, +1 light
crossbow, 50 +1 crossbow bolts, ring of protection +1, cloak of resistance
+2, gloves of Dex +2, potion of invisibility, potion of cure serious wounds,
gloves of arrow snaring, masterwork thievesĖ tools, 725 gp.
Jostren: Female human Sor8; Medium-size humanoid
(Human); HD 8d4; hp 20; Init +2; Spd 30 ft.; AC 17 (touch 13, flat-footed
15); Atk +5 melee (1d8+1/0, heavy mace); or +8 ranged (1d8+1/19-20, masterwork
light crossbow with +1 crossbow bolts); SQ cat familiar, empathic link
with familiar, scry on familiar, share spells with familiar, touch (via
familiar); AL NG; SV Fort +2, Ref +6, Will +7; Str 12, Dex 14, Con 10,
Int 13, Wis 9, Cha 18.
Skills and Feats: Concentration +11, Knowledge
(arcana) +6, Listen +3, Move Silently +6, Scry +6, Spellcraft +12, Spot
+3; Alertness, Empower Spell, Iron Will, Lightning Reflexes, Spell Focus
(Evocation)
Empathic Link (Su): The master can communicate
telepathically with the familiar at a distance of up to one mile. The master
has the same connection to an item or a place that the familiar does.
Scry on Familiar (Sp): The master may scry on the
familiar as if casting the spell scrying once per day.
Share Spells: The master may have any spell she
casts on herself also affect her familiar if the latter is within 5 ft.
at the time. The master may also cast a spell with a target of "You" on
her familiar.
Touch: The familiar can deliver touch spells for
its master.
Gear: heavy mace, masterwork light crossbow, 50
+1
crossbow bolts, bracers of armor +3, ring of protection +1,
amulet of natural armor +1, cloak of Charisma +2, potion of cure serious,
stone salve, scroll of dimension door, scroll of dispel magic @ 10th
level, scroll of haste @ 10th level, scroll of darkvision,
248 gp.
Sorcerer Spells Known: (6/7/7/6/4; base DC=14
+ spell level): 0-arcane mark, detect magic, disrupt undead, flare,
light, mage hand, ray of frost, read magic; 1st-change self, expeditious
retreat, feather fall, magic missile, true strike; 2nd-cat's grace,
daylight, protection from arrows; 3rd-fireball, lightning bolt;
4th-improved invisibility.