Back to SeanKReynolds.com home : Back to RPG Files : Back to Magic Items
These are the 2E AD&D writeups of the swords. I will convert them to 3E D&D when I get around to it (both the artifact version and the non-artifact version, and make them as accurate as possible) but for now this will have to do.
The formatting of this file is weird (spell names are capitalized, for example) because this used to be a .txt document on my old ftp site and I'm too lazy to convert it properly (especially when I'm just going to redo the whole thing anyway). This guy has his own 3E conversion of the swords, check it out, since I haven't done mine yet. :)
The swords are copyrighted by Fred Saberhagen and this conversion is not a challenge to his ownership of these concepts.
Coinspinner
Acts as a Potion of Treasure Finding when held, except that:
Points out quickest path to treasure rather than
directly
The Sword will quiver when pointed in the correct
direction to travel
Wielder always attacks first every round (unless surprised).
Sword can teleport away.
Doomgiver
The wielder is protected as if he were the recipient of a Spell
Turning spell (all spells are reflected upon the caster so long as
the Sword is drawn).
The Sword will negate all the attacks of one particular creature per
round, but the wielder is unable to attack that creature while doing do.
The Sword is +3 to hit and damage.
Protection from normal missiles
Dragonslicer
Dices dead dragons into 1 pound chunks, bones and all. There
is no way to stop the Sword from doing this other than knocking out the
wielder.
The Sword acts as a Sword of Slaying All Dragons.
Versus dragons it is +4 and does triple damage.
Farslayer
On command, it will change itself into a lance +4 of any size.
It will do double damage to any hated enemy of the wielder.
On command, it will change itself into a +4 two-handed sword.
It will do double damage to any hated enemy of the wielder.
The wielder may attack anyone with 100 feet as if he were in melee
(the victim cannot attack likewise).
Mindsword
Wielder can read the thoughts of any he can see when the Sword is drawn,
save those protected against this.
The wielder is protected by a Mind Blank at all times.
The wielder's Charisma is raised by 4 for all those who see him with
the Sword drawn. This lasts 1 month.
Charm Person or Charm Monster once a day, Save at -4.
Acts as a Sword of Wounding.
Shieldbreaker
Automatically destroys any portable nonliving item used to defend an
opponent, such as shields, parrying weapons, shield spells, etc.
This is regardless of the enchantments upon or nature of the item.
The wielder's first attack is used to do this.
This Sword is +5 to hit and damage.
Can use an attack to destroy an opponent's weapon - no save.
This includes magic weapons, missiles, and spells. Each destruction
uses 1 attack.
Sightblinder
The wielder receives the benefits of Non-Detection, Invisibility,
and True Seeing.
If the wielder attacks, Invisibility is canceled, but the others
are not.
Stonecutter
This Sword acts as a Maul of the Titans, Mattock of the Titans,
and a Spade of Colossal Excavation as concerning earth and stone.
Stonecutter does triple damage against creatures made of or covered
with stone (stone giants, stone golems, xorn, gorgons, etc.).
Soulcutter
The Sword acts as a Nine Lives Stealer.
All within a 30' radius are struck by a Ray of Enfeeblement
each round the Sword is drawn.
Townsaver
This Sword is +3 to hit and damage. It also gives a +3 bonus
to armor class.
The wielder will regenerate all types of damage at a rate of 10 points
per round if defending those who would otheriwse be defenseless (unconscious
people do not qualify).
Wayfinder
The following powers may be called upon when the Sword is drawn and
the power is called.
Will act as a Wand of Magic Detection or
Wand of Enemy Detection.
Will act as an Arrow of Direction.
Find any object with a Locate Object spell.
Woundhealer
The following powers may be used once a day each:
Cure Critical, Serious, or Light Wounds
Cure Blindness, Deafness, Disease, or
Insanity
Slow Poison or Neutralize Poison
The following powers may be used once a week each.
Heal
Regenerate
Restoration
Woundhealer is -5 to hit and does no damage except for the wielder's
strength bonus.