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Cost explanation: on average with a standard energy weapon (flaming, etc.) you're going to deal +3.5 points of energy damage. With this property you're going to deal exactly +3 points every time, so at a +1 bonus (equal to a standard energy weapon) it's slightly less effective on average than a regular energy weapon. I considered making it 4 types of energy, but I think in the long run that would mean that this is a better choice than a standard energy weapon, even if it means you're nickel-and-diming a creature to death, even ones that are resistant to one particular type of energy. You're also getting a slight break because any bozo with three energy cantrips can create this weapon, whereas the standard energy weapons require 2nd- or higher-level spells. Also, because you round down in D&D, a 3.5 is essentially a 3, and you ought to be happy to be able to guarantee +3 damage on a weapon for every hit, especially if that damage bypasses damage reduction.
Before you ask, "acid-cold-electricity" and "cold-electricity-acid" are not different energy combinations for the purpose of adding this property several times to a weapon.