The cast of characters:
Adam Smith - priest of Mannanan Mac Lir, Sea God
Belexus Backavar - ranger
Cedric Pellinore - paladin of Diancecht
Caitlin Dragonmark - Wizard
Tzar Trelane - young warrior
'Walker' - quiet warrior
Novalindro Calipatria - ranger
Cumel MacGusk - rogue
Johnny Gulko - bard
Marek Tallfellow - ranger

The scene:
    The party of adventurers have just left the town of New Galloway, and are heading to Dumfries with various intents. Adam returns to his temple to be fully ordained as a priest, Tzar wishes to visit his family, and all wish to have the strange writing on their newly-discovered map translated. Adam has realized he has feelings for Caitlin, as has Belexus. We now approach the town....


    You push on, hoping to make it to Dumfries before having to stop. Fortunately, you make good time, and reach the town about an hour after sundown. Tzar exchanges greetings with the guards at the town entrance (not really a gate, just a fortified building where the road comes in) and they wave you in.
    "My dad is a leader in Dumfries' militia - I know those guys," the young warrior explains.
    Dumfries is one of the larger cities of southern Scotland, with many shops, buildings, inns, and traffic of all sorts. Tzar and Adam look quite at home, while Marek looks a little nervous at all the people.
    Adam says to Caitlan, "Look! There is the Wild Boar Inn. They have one of the finest wine cellars in Dumfries and they brew several varieties of excellent beer. The proprieter is Gaelen Redbeard, the best known bard in the area and the music sometimes lasts 'til dawn. Would you like to go dancing with me tonight?"
    Momentarily surprised, she says "That sounds like a wonderful idea. Let's find a place for all of use to stay tonight, and then we can head back to the Wild Boar."
    The date is Sunday, July 21.


    "I would gladly join you all," says Marek, "but I have ... other business that I must attend to. However, you will be able to find me outside the town come dawn. Should something come up, leave message for me with the guards. I'm sure Tzar can manage that.... "
    Novalindro smiles as he shakes his head. "I, too, think a night under the open sky would help me place my thoughts." He looks out towards the fields. "I will go with Marek, if he doesn't mind." The other ranger smiles and makes no objection. "We shall not be far. Please come looking for us in the morn." With that, he shoulders his pack and walks off, whistling. Marek walks beside him, not talking, but looking more relaxed as he makes his way from the city.


    Tzar says, "Well, I really need to see my folks, and I would be able to stay there until we leave for wherever. Plus, Dad could show me a few more tricks. I can still be back at the Wild Boar tonight though."
    Cedric grins. "Tzar, if your father is thick with the local authorities, then perhaps he, or even you, could ask them if there have been any abductions by 'bugmen' lately. I'd feel better if some of us started nosing around while the others went to the Wild Boar."
    "Well, why don't you come with me, and you can meet him. He may know something, and I doubt we'll get much done tonight, anyway."
    "All right," say the paladin. "Lead on!"
    "We may be back later," says Tzar, "just to see how you guys party." He then laughs, and starts to walk down the street, Cedric following. Tzar then turns around, and says "You guys should drop off your armor and weapons at your inn - city law says you can't wear armor or carry anything larger than a knife unless you're a member of the city guard. Bye!"


    Adam, Liffy, Caitlin, Cumel, Johnny, Belexus, and Walker head off to find a comfortable, and hopefully inexpensive inn. After looking for a short while, you decide to take up rooms at The Soft Bed, run by a very old couple. Lodging is five silver for the night, which includes breakfast. Adam inquires about a bath, and a servant escorts him to the proper room.
    "Well, I'm going to take a look around this town for a while," says Johnny. "I'll probably swing by the other inn later on tonight, just to see if this Redbeard lives up to his reputation." With that, he walks out the door and into the night.
    Liffy decides to stay here, rather than go to the Wild Boar. The rest go upstairs to drop off unneccesary equipment and weapons. Soon after everyone is downstairs, looking a little less road-weary, and somewhat more presentable. Caitlin has changed clothes, and now is wearing a pretty yellow dress with green and gold trim.
    Adam comes downstairs, washed, combed, and in civilian clothes. "Ah, Caitlin, you look lovely tonight!"
    "Why thank you, kind sir!" She bats her eyes. Cumel groans. Belexus elbows him in the ribs.
    "You do look wonderful," says Belexus.
    "And thank _you_, good ranger."
    "Well, shall we go?" asks Adam, offering his arm.
    "We follow you, Adam," says Walker, giving a slight smile.
    "All right, then!" he says, and leads your group towards the Wild Boar Inn, making conversation on the way with the young enchantress.
    By this time, the noise level of the inn has reached a lively level. People inside are drinking and dancing happily to the tune of a small group of musicians playing a popular dancing song. A teenage girl with no dancing partner grabs Cumel's arm and pulls him in to the dance. This brings a chuckle from Walker and a full laugh from Belexus.
    "Would you like some dinner, first?" asks Adam of Caitlin. "The fare here is quite good."
    "All right, I think I would like some real food." With a mischeivous look in her eye, she turns to Belexus and Walker. "Gentlemen, will you join us?"


    "Why, certainly, miss," says Belexus, "I would love to dine with you."
    Walker grins, then says "And I couldn't possibly impose.... Besides, I'd rather just watch the dancing for a while." He wanders over to the bar and climbs onto a seat.
    Adam gives Belexus an odd look, then calls a waitress over and asks for a table. When the three of you are seated, Adam looks expectantly at the wizard. Caitlin orders chicken and some red wine. Adam then orders a seafood platter and some white wine, and Belexus orders fish and an ale.
    Cumel comes walking up from the dance floor. "This noise is really bothering me, I'm going to take a look around outside, if you don't see me on your way out, I'll meet you back at the Inn." You tell him goodbye, and Caitlin warns him to keep out of trouble.
    "Me?" he says, "All I do is talk!" He then walks off, grinning.
    Soon the three of you are eating merrily, and happy conversation circles the table. Adam talks mostly with Caitlin, but she makes sure that the ranger is not left out of the conversations.
    During dinner, a chant goes up for "Redbeard! Redbeard! Redbeard!" Finally a large man with a long red beard steps out from a back room. He motions to the musicians, who begin a peculiar but pleasant tune. Redbeard begins to dance, surprisingly well for such a big man. In the middle of a complicated set of steps, the bartender throws a half-filled mug of ale at him. Redbeard takes this in stride and catches the mug, making it look as if it was part of the dance (and perhaps it is...). The dancer downs the mug and then throws it into the fireplace. A barmaid tosses a hunk of jerky at him, which he balances on his nose while doing a turn, ending by catching it in his teeth.
    His dance becomes more vigorous, with deep knee bends and long kicks. The music picks up the pace and he speeds up, add several slaps to his thighs and belly, the music eventually reaches a crescendo as the man moves faster and faster, so fast that smoke begins to rise from the floor under his feet. The smoke rises to obscure up to the man's waist, so it looks like he is the center of a whirlwind, or a djinn. With a final loud note, he jumps, and when he lands back in the whirl of smoke, he disappears. The patrons applaud for several minutes, and then go back to their eating and drinking.
    "But, how ... where ...?" asks Belexus.
    "That's part of the show," says Adam. "Galen is a retired bard - or at least as retired as one can be running an inn. I have heard that he has picked up a magic trick here or there."
    "Or there's a trap door in the floor," says Caitlin, with a smile. "Less work that way."
    Another song, soft and pleasant, has started up. Adam turns to Caitlin. "Caitlan, would you like to dance"


    "Yes, I would love to," says Caitlin. Adam escorts her to the dance floor, and the dance with the crowd. Neither is particularly skillful, but they seem to be enjoying themselves a great deal. After a second dance, Caitlin excuses herself to talk to Walker for a moment, and Adam comes back to sit at the table. He pours himself another glass of wine.
    Caitlin goes up to Walker, sitting at the bar. "Hello, o silent Walker. Are you having fun?"
    "Yes, I having a good time - the dancers and the food are good."
    "Well, I'm sure you know how to keep yourself entertained." She pats him on the arm and heads back to the table, upon which she sees that Belexus has left. ---------- stuff not heard by caitlin --------
    Adam looks at Belexus, "You've been teasing me this evening. Could it be that you're feeling a wee bit jealous? Caitlan is a fine looking woman and a pretty fair dancer. Perhaps you should take a spin on the dance floor with her."
    "Actually, I was just about to leave and go talk to Marek," says the ranger.
    Adam looks into his wine glass. "Belexus, I'll admit I am beginning to have feelings for her, but I have no idea where they'll lead. I'm definitely not ready to settle down and I don't want a relationship with a woman to ruin our adventuring party. So, I suggest you lay off the petty jesting and enjoy our current situation. There will be days in the future that we'll long for carefree moments like this."
    "Adam, I ... I am sorry," says Belexus. "Caitlin has shown an interest in you first, and I don't want to get in the way. About sitting with you two ... it did not cross my mind that you wanted to be alone with her. I wanted to tell you that alone when we got the chance, once I realized it. I apologize. Are we still friends?" He offers his hand. Adam shakes it. -------- end stuff not heard by caitlin


    "What happened to Belexus?"
    "He said he was going to talk to Marek."
    "Oh. Well, that means I don't have to share you anymore." She smiles.
    "Would you like to dance?"
    "I think I could do one more! After that, though, I think we should head back. After walking all day, I'm a little tired." She links her arm with Adam's and the two of you stroll out to the dance floor again.
    After another pleasant dance with Caitlin press close to Adam, the two of you walk over to Walker at the bar.
    "We're going to go back to the inn, now," says Caitlin. "After today's walk I'm a little worn out. Belexus has gone to talk to Marek. What are you going to do?"


    "I'm sure I'll find something to do. Perhaps I'll take a walk." Walker rises, holding his staff. "I'll be back at the inn later."
    "All right, we'll see you there," says Adam.
    Walker picks up his things, drops the bartender a few coins, and heads out the door.


    Adam and Caitlin walk past their table, and Adam pays for the meal. The two of you head outside and start walking back to the inn, taking care to avoid any suspicious places or activity.
    "Caitlan, every time I see you, I want to be close to you. I think about you a lot when you're not around."
    "I think about you, too, Adam."
    He stops, takes both her hands and looks into her eyes. They are especially pretty in the waning moon. "You've seen it in my eyes, you've seen it in my actions. Your intelligence, beauty, charm and wit enthrall me. Perhaps, I lived in a temple too long, but I don't think so. You're one in a million, Caitlan." Then, moving close to her, hugging her gently, Adam kisses Caitlan. He pauses, looks into her eyes, grasps her more firmly, and gives her a much longer, deeper kiss.
    She kisses back, although she does seem rather inexperienced. Finally, she breaks the kiss, slightly out of breath.
    "We should go back, hero. People will stare at us."
    Adam is feeling a glow of happiness, and probably several other glows as well. The only thing detracting from that is that she seems to be intently thinking about something.
    The two of you reach the inn and go upstairs. Outside her room, he says, "Caitlan, it seems a certain magic has developed between us." Then he kisses her again. "I had a wonderful time this evening."
    "I did too," she replies, a little smile on her face.
    "I would love to do it again in the near future. Perhaps when you finish seeing your wizard and I am ordained, we can get back together."
    Finally, she breaks. "Oh Adam, I can't try to keep this from you any more. I like you, and I think you are a very sweet man, but there are some things you should know about me.
    "I had a husband. I have a four-year-old son by him, named Alder. My husband died before Alder was born. Now Alder is under the care of my mentor.
    "I am not the fresh young thing you thought I was. Before we go on any further, I had to let you know that, or risk breaking your heart when it was too late. I want you to think about what I have told you, before anything else happens between us."
    Adam starts to protest, but she raises her hand to stop his words. "Don't, Adam. Think about this first, please. I will talk to you tomorrow." She takes your hand in hers, looks at it sadly, then lets it go. "Goodnight." She then shuts her door.


    ----

[The next morning....]


    "So, what happened to you last night, Johnny?" asks Cedric.
    Johnny lets out a brief sigh. "Oh, nothing much, got framed for a murder, spent some time in the slammer, met a cool wizard named Robert, you know, a typical day....
    "How was the tavern? I never did get so see that bard...."
    "The bard was good," says Belexus, "although I didn't stay for more than one show."
    "Well," says Cedric, "how about we take care of our personal business after breakfast, and meet at the wizard's at one o-clock? His name is Robert McCloggin. Apparently he is well-known in this town, and most anyone should be able to direct you to his home."
    "True," says Tzar. "And the place is easy to find, as well. Maybe not everyone wants to go? All we need is someone to pick up the map and pay him."
    "I'll go," says Caitlin, coming down the stairs. "Alone if necessary."
    "I don't mind going, Caitlin," says the paladin. "The wizard is not so strange, although he does need to comb his hair." Tzar chuckles, then looks around nervously, as if the wizard might have heard him.
    Cedric continues. "Well, how about whoever wants to be there, arrive by one, and otherwise we'll meet back here at sundown to see what the map says?"
    Nova clears his throat. "Well, if someone decides to buy a wagon, I'm willing to drive it, although I have not done it since I was young."


    "I'll go with you, Caitlin. I'm sure it's the same guy who helped me out of jail, and I'd like to thank him again." Johnny then starts whistling, a remarkable feat since he is also stuffing food in his mouth.
    "And I'll go too, Cedric," says Nova.
    "I will gladly accompany those of you going to the wizard," says Marek. "If he can translate this map, I would be interested in knowing what else he might be able to tell us of these creatures."
    Walker stands up and stretches. "I'll come along. It doesn't seem like there's much else to do around here."
    "I agree," says Belexus.
    "Well, I think you'll need this." Tzar takes the bundle of pouches taken from the brakkar and hands them to Cedric. "That should cover the cost. I'm going to go visit my family some more, so I'll meet all of you this evening.
    "Thank you, Tzar." He turns to the others. "Very well. I have some small things to do in town, but I shall be at the wizard's just before one."
    --
    The hour of one nears, and one by one your party assembles at the wizard's house. The only ones missing are Adam, presumably at his temple, and Tzar, with his family. The wizard's house is four stories, but covers very little ground space. The second floor is wider than the first due to a large balcony. It finally ends in a gabled roof. Aside from several windows, the only other normal feature to this odd house is the large door, painted red. Cedric knocks on the red door.
    A miniute later, a boyish person in red clothes looks over the edgeof the balcony. "Hello? Oh, it's you," he says, looking at Cedric. "Please wait where you are." In a few minutes a man in red robes with unruly brown hair looks over the balcony.
    "Hello again!" says Johnny. "Thanks for your help!"
    "You're welcome." He clears his throat. "I have finished the translation." He lowers a hardwood box from a pulley-and-chain mechanism. "Please put the fifty gold in here."
    Cedric steps up and counts out fifty gold pieces into the box. Once he has done so, he steps away, and the wizard raises the box. The wizard empties the box, puts two pieces of paper into it, and lowers it again. Cedric takes the two papers out, and the box is raised again. The box is pulled upwards and out of sight. Cedric glances at the pages, shrugs, and hands them to Caitlin.
    Johnny and Nova crowd around the young wizard.
    The read wizard speaks again. "The paper is magic, you know - I checked. Good day." He then leaves your line of sight.
    "Wait!" says Marek. "I wanted to ask him about the brakkar."
    "We can always knock again," says Cedric. "He does not seem to mind being disturbed - Tzar and I came by late last night and he did not seem bothered at all. Anyway, what does the paper say?"
    The first paper is the original, while the second is blank except for some very neat handwriting. Caitlin reads the paper for the benefit of the others:


    "WE TRAVEL IN THE LIGHT OF THE NEW MOON
    WE SPIN FROM THE FORCE OF THE DEATH RUNE
    WE WHISTLE OUR FAVORITE OLD TUNE
    WE SWIM IN THE DARKNESS AT HIGH NOON.


    "Hmph, that's all. Apparently he doesn't know what lower case letters are, either." Caitlin laughs. "Well, what do you think this means?"
    "Um," says Johnny. "Hey, isn't the new moon going to be in a couple of days? Maybe we'll have a sign, or something."


    "Force of the death rune?" Novalindro mutters, looking up at the balcony. "What's that supposed to mean? And 'swim in the darkness at high noon.' I don't think we got our coins worth. He should have at least offered some explanations. Maybe we should ask him if he knows what it means."
    "Well, I'm completely at a loss," says Belexus.
    "Well, lets ask," says Cedric, and knocks on the door again. The boy looks out again.
    "Yes?"
    Cedric says. "We want to speak to the wizard again."
    "All right. Wait." The boy goes back indoors, and a minute later the wizard looks out again.
    "Ah, yes. You have a question for me?"
    "Yes, wizard," says Nova. "We do not understand what the translation means, and were hoping that you could give us some clue to understanding it."
    "I actually do not know," replies the sorcerer. "That is what my spell told me the runes meant, but the magic provided no explanation, and I have no other information to give you. I am sorry."


    "Wizards," Novalindro mutters under his breath. "Well, I gues we have to figure this one out on our own." He smiles wanly.
    "I think Johnny is right," says Cumel. "There should be a new moon on Wednesday. If the writing is magic, maybe there is some magic from the moon?" He looks at Caitlin.
    "Could be," says the sorceress. "There are some spells that need to be prepared under moonlight - perhaps the moon will trigger a spell on the map that will tell us what it goes to. Moonlight isn't really my specialty; it would be better to ask a nature priest."
    "Is there anything else you wanted to ask me?" asks the wizard. "Else I shall leave you."


    Walker says, "He _did_ say the paper was magic. Perhaps we have to do something to it to find its meaning. We'll have to wait till the new moon to find out, I guess."
    "I think waiting till the moon shows up is the best idea we have had," says Belexus. Nova nods in agreement.
    Marek, who has been silent for a while, suddenly speaks. "Well, seems to me that with the exception of the 'WE SPIN FROM THE FORCE OF THE DEATH RUNE' linae, which has me stumped, the poem could refer to bats. The certainly travel by the light of the new moon - at night, they wistle a tune - they screech, and they swim in the darkness at high noon - in caves. So, perhaps we need to look for a bat cave.... Or perhaps the idea to seek out a nature priest should be followed up...."
    "Remarkable, Marek!" exclaims the paladin. "That is an interesting interpretation of the riddle. Bats ... I wonder if there are bat caves in the area. I suppose Adam or Tzar would know. How this relates to the brakkar, I am not certain. Any suggestions, Caitlin?"
    "Well, perhaps the brakkar's 'Master' that they referred to is some sort of bat-creature, or maybe even a batlike demon of some kind. I hope it's not a demon - even the weakest demon would be quite a challenge to us."


    Cedric frowns. "I just had an unsettling thought. What if the Brakkar's 'Master' was a vampire? This would agree with the bat theory...." Caitlin winces, and the paladin goes on. "Unfortunately, I'm not well versed in undead lore, but, if we believe the legends, that would explain the need for live captives. Or perhaps the Master just wanted to start creating an army of undead.
    "This also would explain the line 'WE SPIN FROM THE FORCE OF THE DEATH RUNE', although this sounds more like spiders...." Cedric sighs. "Again, my lack of knowledge is showing, but can't vampires control insects? And would the Brakkar be considered to be insects, at least enough to be under the control of a vampire?" Cedric's face turns grim. "If this is true, we must rescue those townspeople still held captive."
    "_If_ this relates to the Brakkar at all," says the young wizard. "Maybe this map was in that amulet for a long time before the Brakkar got it. Maybe it even belonged to the dead hero, as Marek suggested. In any case, I think it is rather silly to be discussing this in the middle of the street. How about we go back to the inn and find Tzar? I have to leave soon, and I won't be around when the new moon comes, but this way we'll all be together and can make a decision. Sound good?"


    "Sure", says Johnny, suddenly looking very serious.
    Novalindro smiles. "Sounds like a good enough plan, though I don't mind standing out here in the sunshine."
    Cedric rubs his chin and says, "I agree that we should discuss this elsewhere." He turns to Caitlin. "If it's not prying, why are you leaving?" He grins. "Is our company that offensive to you?"
    Your group begins to walk, and Johnny waves goodbye to the wizard. Caitlin answers Cedric's question. "I'm sorry, I thought I had told everyone, but I guess it was only Adam, Belexus, and Tzar. I need to return to my teacher to tell him what happened in New Galloway. That was my 'graduation' test, as it were. Once I have spoken to him, I am free to do whatever I want. After we talk to Tzar, I shall travel to Edinburgh, and then return here and look for everyone."
    "Ah," starts the paladin, but he is interrupted by Cumel
    Cumel has been tugging in Cedric's sleeve and whispering for a few moments,saying such things as, "Pssstt, Sir Cedric, oh great and mighty one, oh daring one who gives reason for bards to sing." Seeing that Cedric is looking at him, he says, "When I was first caught by the Brakkar, I had a strange vision or dream that included a bunch of vampires, some from my home town, and some I did not recognize. Do you think it was some kind of sign or something? With the vampire-Master idea?" He pauses a moment,then says, "Oh wonderful one of wisdom." He looks around at the rest of your group. "I've always liked the name Cedric."
    A bit baffled by the complements, and more than slightly embarrased, Cedric stammers out a reply. "I ... I don't know, Cumel. I guess we'll have to wait and see for now."
    Turning to Marek, Cedric says, "I think that we should consider all the possibilities that we can come up with to uncover this riddle, but didn't the mayor tell us that this medallion was not the property of the fallen priest?"
    "I don't think we ever got around to showing the amulet to the mayor, Cedric. We found the map the next morning, and then got distracted by Art and the town boys showing up at the inn."
    Cedric mutters to himself, "It doesn't make sense. If the Brakkar found the amulet, then judging from their actions, they should have had the smarts enough to find that map, if it is a map...And even if they did find it, why would their 'Master' let them keep it?"


    "I believe, Cedric, that once we can determine who this 'Master' is, we will have half the mystery solved," comments Novalindro, smoothing out his thin moustache. He chuckles. "Of course, the same an be said for any mystery, I guess."
    Cedric sighs. "True. Hopefully the 'new moon' clue will turn up some good information. How, I have no idea."
    Cumel wanders away from the group and speaks to one of the city men. He points at Cedric and smiles. The townsman gives him a confused look, then nods. Cumel comes walking back, whistling happily.
    "Caitlin," says Belexus, "are you going back to Edinburgh alone? I do not think there is much I can do here for now, and I would like to travel with you, especially if you otherwise would be going by yourself."
    "Well, I wasn't expecting anyone to accompany me, but you are welcome to come. I would appreciate the company. I plan on trying to find a merchant or wagon heading out that way today."
    The companions reach the Wild Boar Inn and walk inside. The activity is low at this time of day, and there are only a few people present. One person you recognize as Tzar, sitting at the bar. He sees you and waves, motioning you towards him.


    Tzar sees you and nods, which he follows with a short little wave at a middle aged man, who then exits the bar.
    Walker walks over to greet Tzar. "Greetings. And what has happened to you while we were gone?"
    "Oh, I visited my family, and directed that ale merchant to this inn." Caitlin shows him the translation and tells him what is says, and mentions the ideas that you have come up with so far: wait for the new moon; vampire; demon.
    There is a brief pause, and then Cedric speaks his thoughts, "Let's assume the worst, and think that this 'Master' is a vampire. Could this 'magic map' be a trap? Could it be that the map, at the new moon, acts as a beacon for him to hunt down those powerful enough to kill his minions? Could it be that the whole kidnapping of villagers was a ruse to find beings more powerful than those in his control now, and that we're a trade up, as it were?
    "If so, perhaps we all should not be 'present' when the new moon comes. Perhaps some of us should remain just out of sight, but nearby, so that if this 'Master' does show up, perhaps we can surprise him."
    Cedric turns to Cumel and says, "What was all that pointing about, Cumel, back when we were outside?"
    Cumel replies, "Oh, Sir Gallent One, I was just pointing out what a mighty and wise man you are. Ummm...I didn't mean any harm, just that...well...." The young man blushes, rubs his foot on the ground, and turns slightly away. "Well ...," he looks at Cedric, "you are my hero!"


    Cedric grins and blushes at Cumel's last statement. "Ah, Cumel, why would you select me as your hero? I haven't done anything in the least heroic. In the last battle we fought, I was unconscious for most of it. The wisdom you claim I possess has yet to be seen, and I would guess that Tzar has greater strength than I."
    "Anyway, about this monster - anything is possible," says Belexus, "so I think we need to decide who will 'not be present,' so to speak, and where exactly all of this will take place. I for one don't think the townsfolk would like us bringing a Vampire into their midst, if that is indeed what it is."
    As the rest of you continue to talk casually about demons and vampires, the look on Tzar's face becomes more and more shocked and amazed. Finally, he slams his fist down on the bar. "HELLO! Is anyone home? You're not talkin' about some trumped up Gnoll or somethin'. You need an army to fight a demon and we are like sheep to a vampire. How do we hope to anything to either of those? I say we give this job to someone else."


    Cumel says to Tzar, "We do not know if it is a Vampire yet. I think we are just trying to get ready for the worst of possibilities."
    Cedric turns to face Tzar. "And abandoning this task, my friend, is something that I cannot do. I was instructed by Diancecht to solve this problem. He would not send me on this mission if he did not feel that I could solve it. And, in his infinite wisdom, he must have seen our joining forces, so it would also stand to reason that we have a resonable chance of surviving whatever we are facing.
    "I also don't think that we should merely pass this responsibility on to someone else. What if by our neglecting to take action, more innocents were allowed to be injured? If nothing else, we should look upon ourselves as a first line of defense for the local villages."
    Cedric then grins broadly. "Plus, my good friend, we have time. Time to prepare ourselves, learn things, and perhaps enlist the aid of a seemingly friendly wizard. Although he might not physically aid us, perhaps he might let us borrow a few 'trinkets' until after the new moon. Also, we should warn _someone_ of what we're planning. That way, if the note is a trap, and we should fail in our investigation, then the person can warn the townspeople and hopefully find someone that can solve this problem."
    Turning back to the group, Cedric says, "I, for one, shall gladly face the note during the new moon. Perhaps my piousness shall help defend others, if one of our ideas is true. We should also start sniffing around and find out as much as we can about these beasts, to be better prepared to face them."
    Novalindro watches Tzar with grim determination. "I agree that the stories about these beings are most horrendous," he says, pacing. "And I agree with Cedric that it would be most unfortunate if some of the local townsfolk were to be harmed due to our lack of action. I believe we should, at the very least, determine if this threat is real or imagined."
    After carefully listening to all concerned, Johnny says, "So we've decided that it's a vampire we're after? That may be our best guess, but it's far from a certainty. Until we find out one way or another, let's not go getting in a panic about something that may not even exist."
    Belexus joins in at this point. "I agree that we would be no match for either a demon or a vampire, but I am now very curious and I also don't like the idea of giving up on this quest. What do you think the chances are of this thing actually being this kind of creature?" He nods at Johnny. "I'm with him. I don't think the chances are very high, and I would like to see this deal out.
    Again, Cumel speaks up, this time addressing the group. "Well, since it seems like we're going to continue, I have a suggestion. For the new moon 'meeting,' I think the ones to be visible should be the strongest, while those with magic skills should observe. I am willing to be in either catagory, as I don't have either of those skills and will most likely be killed either way."
    "What? Killed?" exclaims Marek. "Personally I think you folks are all getting a _little_ worked up. The poem hardly seems to indicate anything is going to 'come for us' with the new moon. It seems much more likely that the poem is simply a clue to the location of the area depicted in the map. It's a riddle, and if you want to find the 'caves' or what have you, you need to solve the riddle."


    Cedric grins. "Ah. But we haven't established _anything_ yet. I just said that we should be prepared...for as much as we can be. I honestly hope that the magic contained in the note is nothing more than a map. But, given what we _think_ might be involved here, we should be prepared. And that includes having writing materials on hand so that if it is only a map, we can write down whatever it shows."
    Novalindro laughs, more of a nervous chuckle than anything humorous. "Well, we need to find a wizard or bard more knowledgeable with riddles or the such."
    A small sigh excapes from Belexus. "Well, I am still no closer to solving the riddle then I was before so I guess I will vote with waiting for the new moon, unless someone comes up with a better idea."
    "Well," says Caitlin, "unless anyone hs any objections, how about we decide on our group splitting, and then prepare for the new moon this Thursday? Unfortunately I cannot be there, as I must return to my mentor." She glances at Belexus. "Do you still wish to come with me?" He nods.


    Walker drums his fingers against his staff, which is held across his knees. "Hopefully, we will not run into anything more dangerous than a map. But if we do, we had best be prepared. Can the clerics give us any guidance on the best procedure for dealing with a vampire or demon? I have heard tales of certain things which repel them, but only tales."
    Caitlin's face brightens. "I remember reading that a vampire can be held at bay by a religious symbol held by one with faith. We should ask Adam if he knows anything else that would help."
    Cumel tugs on Novalindro's sleeve. "What group do you think I should be in?"
    Nova, lost in thought, takes a moment to recognize the contact. "Hmmm. I think your skills would be put to better use if you were in the hiding group. Since you have no armor, you shouldn't be left exposed. Do you agree, Cedric?"
    "Yes, I wouldn't want any of us to get hurt. Perhaps we should buy you some armor, Cumel."
    "Whatever you say, Cedric," replies the young man, adoration in his eyes.
    "Well, I must get ready for my journey," says Caitlin. "I will leave some parchment with you and Johnny, Nova, so you can record what the map tells us, if anything."
    Belexus steps next to her and faces your group. "I will be going with her. We will see you when we return. I assume we'll be able to find you at the Soft Bed?" When this is confirmed, the wizard and ranger say their goodbyes and leave the inn.


    The discussion concluded, you decide to meet for dinner on Thursday before dusk. Cedric announces that he is going to the temple to try and find out as much as he can about vampires and demons. "just in case," he says.
    Tzar frowns at this, but says nothing. He becomes more cheerful when Walker suggests that the two of them do some sword-practice, and the two warriors head off to Tzar's home to spar. Nova decides to patrol the countryside near the city, and Marek decides to do the same. Johnny and Cumel enjoy the city, and revel in the ability to sleep the entire night in a bed, without being woken up by big scaly monsters.


    You meet again on Thursday, at the Wild Boar. Cedric looks grim. "I have some bad news, gentlemen. I got a message from Adam today, and he will not be joining us. His temple has called him to another service, and he must attend. He apolgizes for not being able to say this in person, but he had to leave immediatly." He frowns.
    "I do have good news, though, too. I found some information about vampires - they don't like garlic, retreat from a faithfully-held holy symbol, and can be killed by an ash stake through the heart. Of course, you probably all knew that anyway...." He pauses. "I pray that it is not such a creature that we shall find."
    "If it is a creature at all," says Marek. "I still think it's just a piece of paper."
    "So," says Tzar, "what's our plan, other than Cumel being in the sneaky group and me in the visible group? Where are we going to do this?"


    Nova looks up. "Cumel, sneaky?" He laughs with a good-natured chuckle, clapping the boy on the back. Cumel makes a look of being affronted, then laughs with the ranger.
    Cedric says, "I would think that a spot away from town would be best...just in case something _does_ show up." He grins broadly and says, "I will stand with Tzar, just in case he needs some help." Tzar's response is a grunt as he grabs some more beef.
    "Well," says Marek, "assuming the possibility of the worse, I have found a fairly good place to await any nighttime visitors. The area is elevated with a good view of the area in all directions. It would be nigh-on impossible for anything or anybody to sneak up on us there."
    "Sounds good to me," says the paladin. "Who has that paper that Caitlin left for us?"
    "I do," says Johnny, pulling it from his sleeve with a flourish. He then tucks it back again.
    "All right. Well, it looks like we are done with dinner," Cedric says, glancing at everyone's plates. "Shall we go, while there is still light?"
    There are no dissenters, and your group leaves after paying their bill. Marek leads the way to the hill. Nova nods when you reach it.
    The hill allows a clear view for at least thirty yards in all directions, and also has a small growth of low brush about twenty feet away that could hide the second group of people, if they were lying prone. The light of dusk is beginning to fade.
    "Well, Tzar and I shall be here," says Cedric, "and we'll need someone who can read with us. So, who will it be?" He looks at Nova and Johnny.


    Johnny gives a salute. "I'll stay!"
    Nova looks at Johnny, then at Cedric. "I would like to stay and assist you, unless you have another charge for me," he says evenly, his thin moustache twitching.
    "I will wait with the concealed group," says Walker.
    Meanwhile, Cumel has walked over to the clump of brush, and has started examining it. He does a complete circle around it, then walks back. "Yes, this will do," he says to Tzar.
    "Well, the bushes might be all right, but thirty yards of open space is not a lot of room. We would be sitting ducks for anythin' with a bow - which is what I will be ready with." Tzar takes his bow off of his shoulder and six arrows from his quiver. Placing five of the arrows point-first into the ground, he then sits down in the grass, with his arms resting on his knees. "Speed of bow can win the show." He keeps his eyes dancing along the horizon.
    "Well," says Cedric, "how about Nova stays in my group, so we have that much more strength if there is a fight. That way, we'll also have another person who is quiet in the hidden group, in case we need a surprise backup." Johnny puts on a grin, and presents the papers to Nova.
    "Oh, and Marek," says Cedric, "will you conceal youself, too? I'd like to have a woodsman in each team." The ranger nods. Cedric peers at the dwindling to the west, then up into the sky. "Well, lets take our positions."
    At this, Johnny, Walker, Marek, and Cumel walk to the brush and crawl into it in such a way that they can see everyone. Cedric and Nova stand near Tzar. Cedric pulls out the map and holds it open so Nova can read it.
    Several minutes pass. About the time that everyone's nerves are on edge, and Nova's eyes are starting to strain from reading in the dark, the three men gasp as the paper begins to glow slightly. When this starts, Tzar looks expectantly around him, expecting an attack.
    "I see ... letters," says Cedric. "What do they say?"
    "It says... 'From Snaefell, you can see the brightness of dawn. In this brightness you will see a dark shield. Within the shield is buried my treasure.'" Nova pauses as he writes this on Caitlin's paper, using the illumination from the parchment. "It's signed 'Nardok Gilantheer.' Wait, look at the map part - more is being added!" He adds more to his paper.
    After examining the front and back of the map, no new writing is found. No creatures have come to attack - the horizon is clear.

The new map:


    "What in Tarterus does that mean?" exclaims Tzar.
    "It means treasure!" says Johnny. "Now _that's_ more like it. Now all we gotta do is figure out where it is." He makes a sweeping gesture to the rest of the group. "Anyone?"
    "Hmmmm...," says Cumel.
    Novalindro carfully refolds the map. "I do not recognize either name."
    "I guess this means will be going to Snaefell, huh?" says Tzar.
    "Well, seems were right and wrong," says Marek. "I guess now the thing to do is first find out what or where this Snaefell place is, and second discover who this Nardok Gilantheer is, or was."
    "Well," says Walker, "I for one would like to get some sleep. In the morning we can start looking for this new place."
    "I got it!" says Cumel. "Nardok Gilantheer was a wizard, and a pirate. He stopped raiding about twenty years ago. This must be a treasure hoard of his! Oh, we are so lucky - this is going to be so much fun!" He takes a deep breath. "Sir Cedric, you were so brave!"


    Tzar, dripping sarcasm, says "Oh yes, the way he stood there holding a piece of paper. That was one of the bravest things I've seen."
    Cumel pouts. Cedric looks embarrased, but pats Cumel on the back. Cumel beams at the attention from his hero.
    After casting a humorous glance at Cumel, Novalindro nods to Walker. "I think a good night's sleep would do some good. What say you, Cedric?"
    "Yes, let's head back. Tomorrow we can learn more."
    "Fighting a wizard, or what he leaves behind, is not my idea of fun," says Tzar, as you start to walk back, "but painful. I think we're goin' to need a good deal of luck with this one."
    "Probably so, but we've been lucky so far, eh?" says Cedric. "Besides, if he was a really powerful wizard, I don't think he'd resort to piracy. A powerful wizard could probably conjure gold out of thin air or something."
    Cumel, who has been trying to juggle some stones in imitation of Johnny, says, "But what does all this have to do with the Brakkar and the missing townsfolk?"
    "I don't know. Perhaps Marek is right in that this has nothing to do with them at all. Perhaps the brakkar are gone for good." The paladin sighs. "If we only were so lucky."
    Cumel finally manages to drop all three stones at once. He shrugs. "Oh well."
    Your party reaches the city gate, where you drop off your large weapons again. Tzar decides to head to his home rather than going to the inn. "Free food, after all." The rest of you retire at the Soft Bed Inn for the night, and everyone meets at breakfast the next morning. The date is Friday, June 26.


    As Novalindro approaches the table, he shakes his head suddenly. "This seems so familiar," he says with a half smile. "So, Cedric, what shall we do today?"
    Cumel walks in from the kitchen with a large sausage in his hand and sits down next to Nova, keeping his eyes on Cedric.
    "It would seem that the Brakkar had an active interest in this treasure," says Cedric, "so perhaps we might be able to find some answers to some of our questions there." He then shakes his head. "But why would a pirate, let alone a mage, _want_ someone to find their treasure? Why go to all the trouble of supplying the magic paper and why the visible riddle in the first place? Anyone have any thoughts on what that riddle would have to do with a mage-turned-pirate?" As if answering himself, Cedric continues, "What if something came and took over the pirate's treasure? He'd want someone to come in and help him, but he might not be too willing to provide a direct map to the treasure, just in case. But he also might want to warn the rescuers about what they might be facing when they got there..."


    "What are you speaking of?" asks Novalindro, brow furrowed. "Rescuers? I do not believe that this map was created for rescuers." He pauses, stroking his thin mustache. "But, what do I know of mages...."
    "You mean the vampire demon monster things might be holding the treasure?" asks Cumel. "Figures that we couldn't just find it with no complications."
    "Maybe he is some evil wizard...." Tzar's voice trails off as Cumel sneaks the sausage he was holding onto Tzar's plate. Tzar looks perplexed, then grins at the little man. "Anyway, and this wizard sets deadly traps for treasure happy adventurers. He probably has these maps all over the place, like the meat of a hunters trap." He calls to a servant to bring him some herbal tea, then glances around the table as if daring someone to make a comment. No one takes him up on the dare. "Does anyone have a clue where we're going to start?"
    Walker thinks. "Well, perhaps this pirate-mage made the map so he, or friends of his, could find his treasure later? Perhaps it is just to lead foolish adventurers into a trap, but maybe it's insurance in case he forgot. As for where to start, I think a trader or boatsman might know where Snaefell is. Any other ideas?"


    "Walker, I believe you have the right idea," Nova says. The ranger stands. "Cedric, I believe we need to be somewhere else if we are to unravel this mystery. This seaside town is as good as any, and if no one here knows, perhaps a local merchant has heard of this place."
    In between bites of the sausage, Tzar speaks. "Well .. the wizard's pets await .. lets go see someone at the pier - they ought to know." He takes a couple of sips of the tea and then downs the rest. He wipes his mouth on his sleeve and says, "Ahh, good stuff! Well, shall we go? I know the way."


    Cedric stands and grins heartily at Tzar.
    "Lead on!" the paladin and Walker both say. The two look at each other, pause, and laugh. Walker rises, and grabs his walking-staff. Tzar then heads out the door, leading the way to the docks. About ten minutes into the walk, Tzar is stopped by two tall men.
    The men talk with a slightly odd accent. Both wear chain mail over grey clothes, and carry a short bow and longsword. One man's skin is fair, with black hair and brown eyes. His nose is rather long, and he has bushy eyebrows. The other has skin that is very dark - you have heard that this skin color is common to the lands far south of England. He has a charming smile, and short hair in very tight curls. You try hard not to stare - you have never seen a man of this color before.
    Longnose extends his hand to one of the party members and says "Heylow. Maa frein and I warr wandring eff yoo could answarr a quesshon for us. Hwe are fraam a far land on a quest, and we muss spake to ailves beforr we can go on. Dyoo know eff there are aynee ailves en thase town?"
    Smiley adds "Hwe would oppreshate et."


    "Ailves?" asks Tzar. "Oh, elves. Did you happen to pass by the guards as you came into the town? The town guard are the only ones who can have long weapons in the open."
    Longnose looks surprised and says, "No, hwe haff met no gwards. I haff another frein who dose de majyik." He wiggles his fingers for emphasis. "He use de majyik to send us hair. If arr waypons are not good, wail yoo take us to de town guard to fix?"
    Cumel steps toward the dark man and begins to rattle off questions. "What kinds of gods do you have where you come from? Where do you come from anyway? What kind of culture or community do you have? What is your name?" He then pauses a moment, and says, "Sorry." Turning a little red, he hides behind Cedric.
    Smiley looks baffled, then speaks to Cedric. "I em sorray. Yoor frein, he talk too fast, and talk fowney, too."


    Cedric smiles at the two strangers. "Tzar, let's get our new friends here squared away with the law. They probably wouldn't like spending a few days in the brig." Tzar nods, and begins looking about for some town guards.
    Turning to the tall men, Cedric says, "Friends, I'm afraid that we cannot be of much help. Elves don't usually travel much outside of their own lands, and those are across a wide channel from here. You'll either need the help of your magical friend," he wiggles his fingers as they had previously done, "or else you'll need a boat." He then sighs. "But don't expect much help from them. From what I understand, they can be quite arrogant, and consider any other race to be inferior to their own."
    "Oh! By the way, I am Cedric Pellinore, and what might your names be?"
    Smiley points to Longnose. "Heese nem es Jake, and maa nem es Anton."
    "Well," says Novalindro, slowly. "I am Novalindro." He pronounces each syllable with care. "And I have seen no ailves around here, either."
    By this time, Tzar has spotted a couple of guards and has waved them over. He exchanges greeting with them, then explains the situation. Jake and Anton turn over their longswords and bows. "Hwe are sorry for the waypons," says Jake, "yoo are good to fix for oss."
    The guards glance at each other when they hear the man's accent. "Well," says one of them, "explain to them that they can get their weapons back at the front gate when they are ready to leave, all right?"
    "I think we can make them understand," says Tzar.
    "Now, dyoo, who knows the gwards," Anton says to Tzar, "know where are ailves? Yoo moss know much about hair." The man smiles broadly, happy to have found people to help him.


    "Perhaps," says Novalindro to Cedric, "we could enlist the services of a mage or priest. I have heard of such magics that allow communication between people with different languages."
    "True," replies the paladin, "but as far as we know, there is only one wizard in town, and the last time we hired him we didn't get a lot of help."
    "Hey!" says Johnny. "He got me out of jail!"
    "Oh, I'm sorry, Johhny. I just don't think that he could help us in time." He pauses. "These men are looking for an elf. Does anyone know of an elf in this town? If not, we should have them ask a guardsman."


    "I haven't seen an elf in a long time ...," says Walker, "and certainly not around here. They do tend to keep to themselves. I worked with one once ... quite good with a sword, and even better with a bow." Walker shrugs. "But I believe we ought to help these men, then be on our way."
    "And I have _never_ seen an elf," responds Novalindro, half apologizing to the newcomers. "If not the guardsman, then perhaps the mayor?"
    Tzar says, "Excuse me everyone" and walks over to another pair of guards walking nearby, staying within earshot. Novalindro turns to Jake and Anton.
    "Why do you need an elf?"
    "Yes, why do you need to see an elf?" asks Cedric. "Also, do you know anything about a man named Nardok Gilantheer?"
    "I em sorray," says Jake. "I tuke an oath - I swore on the nayme of maa fathar not to tayle untell I wos dun. Es for thees man, Nardok, I do not know heem." He looks to Anton, who shakes his head.
    Tzar comes walking back, the two guardsmen in tow. "Gentlemen, I cannot help you, but these men should be able to," he indicates the guards with a sweep of his arm.
    "You men haff been vair naas," says Anton. "Thank yoo for yore hailp. Goot daye." The two odd men grin at the guards, who lead them away
    "Well," says Tzar," should we continue on our way?"


    Cumel says, "Yes, let's continue." He looks toward Anton and says, "It was nice to meet you." Anton turns and waves, then continues following the guards.
    Tzar looks at everyone in the group, waits a moment, then begins to walk to the docks again. About ten minutes later, the smell of fish assaults your nostrils, and you quickly reach the docks. Tzar asks for the dockmaster, and is directed to a sturdy-looking single-story wooden building. The door is open, and sailors of various sorts walk in and out.
    As your groups walks toward the building, dodging small children and a few drunk sailors, you see that inside the building is some sort of desk, behind which is a wiry man with white-gray hair. He looks up from the writing he is doind as you come closer. His face has a weathered appearance, and combined with his build and hair makes him look rather like a mop that has been used to swab a few decks in its time.


    "Well, here we are," says Tzar. "Cedric, would you like to do the talking?"
    Cedric looks around at everyone else, grins, and walks into the building. "Excuse me, sir, but my friends and are would like to buy passage to Snaefell. Do you know where that is, and any ships going there?"
    "Well," says the wirey man, "not many people boat there, with it being a mountain and all."
    Cedric looks momentarily sheepish. "Er... well, I take it that you know where it is, then?"
    "Aye, 'tis on the Isle of Man. No ship goes directly from there from here, but there is a ship going south in a couple of days that can fit some passengers. Called the _Bitter_Tea_."
    "Ah, good. Would it be possible for us to get a map of the local waters and ports? We have not traveled much and would like to have an idea of where we are going. Since you are in a position of authority here, I would think that you could find us a useable map."
    "All the maps here are owned by the city," he says, "and are not for sale. If you wish, ask among the ships to see if someone is willing to part with one of theirs." He glances at his papers, then leafs through them for a moment. "Ah ... the _Bitter_Tea_ is about sixty yards to the south of here. Anything else?"


    At the mention of a mountain, Tzar starts to rub his hands together and grin widely. "What do you know about Nardok Gilantheer?" asks Tzar.
    "Er, well, he's dead, as far as I know," says the dockmaster. He pauses as a sailor pushes his way into the room and momentarily comes between Tzar and the desk. "He was a pirate, and he hasn't been heard from in about twenty years. Why, were you lookin' for him?"
    "No," says Tzar, "we just heard someone outside talkin' about him like he was pretty important."
    "Hmph," replies the older man.
    "Do you know why it is called the 'Isle of Man'?" asks Nova.
    "Hmmm ... no, it just is. Don't know of any stories or anythin' like that."
    "Excellent. Thank you very much, sir," says Walker. He steps out of the building. "Now then... who would be willing to part with a map? Surely they'll have extras, in case their first becomes damaged."
    "Oh Boy!" says Cumel. "Tzar, do you think we'll see any of those big rats that hang out by the ships?"


    Tzar answers Cumel. "Mayhaps; are you looking to have some rat soup or somethin'?"
    Cumel laughs, then looks serious. "Why? Is it tasty?"
    The dockmaster chuckles at this.
    "All right then. Let's be off!" Cedric says to his companions and he starts to head for the door. Tzar follows, but turns back before leaving. He takes a gold coin from his pocket and flips it to the dockmaster. It bounces once on the desk, and the man catches it.
    "Thanks for the info," says the warrior, and the old sailor nods. Everyone then exits the small building.
    "Well," says Tzar, "it looks like we have a couple a days to gear up. Anyone else lookin' to get some moutain climbin' gear?"
    "And we should try to get a map," says Cedric.


    Walker thinks for a moment. "Yeah... I don't know much about mountain climbing, but I guess we'll need ropes and hooks and things... and some provisions, too, if it's going to be any lengthy journey. And yes, a map, too."
    "I suppose I should equip myself, but I've never done any climbing either," says Novalindro, stroking his chin. "Do you think we will be getting a guide?" There is a short silence as everybody looks at each other, pondering his question.
    "I think I could find someone once we get there," says Johnny. "I'm a pretty persuasive guy when I want to be," he says, grinning.
    "I will volunteer to ask around here to see if there is a map for sale," says Cumel. "Anyone want to come with me?"


    "Sure, Cumel," says Walker, "I'd like to check out the map makers around here, too. Hopefully a sailor will have an extra one...."
    "I'll go along wich-you, too," says Tzar. "Anyway, mountain climbing is not too bad, and I know everything that we'll need for that."
    "Well, then, I suppose the rest of us will head off to talk to the captain of the _Bitter_Tea_," says the paladin. "What say we meet back at the Soft Bed for dinner?"
    "Sounds good to me," says Johnny. "I'll certainly be hungry by then."
    "Me, too!" says Cumel, rubbing his belly.
    The two warriors and Cumel start walking one way along the docks, and Cedric, Nova, Johnny, and Marek walk the other.

------- The Ship Group --------
    The four of you head off to the south, and stop after about sixty yards, in front of a moored that that is probably the _Bitter_Tea. The is is a fairly small vessel, but it certainly looks seaworthy (at least to your untrained eyes). Cedric calls out to the man on deck, a short individual with sun-bleached hair.
    "Ho, there! The dockmaster has told us that your ship is heading southward, and willing to take passengers."
    "Wot? Wot? Aye, 'tis true. How many are ye? Four?"
    "Actually, there will be nine, total," replies Cedric.
    "Hmmph. Well, I have to ask the Cap'n first." He then ducks belowdecks.


    "Well, sir," says Cedric, "please tell the captain that my friends and I are continuing upon a quest to protect the people of the village of New Galloway. They were being marauded by strange bugmen, and we are trying to track them down."
    The man raises his eyebrows at Cedric, then walks into the deck cabin. He returns about five minutes later.
    "Well, the captain says that if ye wish to sail with us, the price is two gold each, and we don't have room for any horses."


    Novalindro smirks. "No problems about horses with me," he replies, holding his hands out wide.
    Cedric looks at Marek and Johnny. "Do either of you have any problems with this?"
    "Fine by me," says Johnny. "I haven't been on a ship in a long time."
    "This sounds like a fine deal, Cedric," says Novalindro. "Hopefully we can make good time. I don't know if I have sea legs...."
    Cedric laughs. "I wonder that as well, my friend. If only Adam were here...."
    "I am sorry," says Marek, who has been rather quiet the entire time on the docks. "I have lived all my life in a forest - I do not think I would be able to manage being on a ship right now, in such cramped space. I will stay behind, and hopefully we can reunite when you return from the island."


    "Ah, Marek," Cedric says, "You shall be greatly missed. But perhaps we could work out a deal with the captain where you spend most of your time on deck."
    "Are you sure, friend Marek?" Nova asks, with concern. "The sky on deck _is_ quite wide open," emphasizing this by pointing.
    Grinning broadly, Cedric says, "I doubt that you could get much more of an open space than that. And we still have no idea how long a voyage this shall be. It might only take a few days, and surely you could manage that?"
    "No, I do not think I would like it," says the quiet ranger. "I really wouldn't like it at all."
    Turning to the sailor, Cedric asks, "We know very little about our destination. Perhaps you could answer a few of our questions and glance at your navigational charts, and help my friend rest easy."
    "Ask away," says the man.


    "Goodbye, friends," says Marek. "I hope you come back safe." He then turns and walks away into the city.
    "Interesting fellow," says Johnny. Never said much, did he?"
    "No, there was something different about him, even for those who hear her call." He sighs and shakes his head, then turns to the sailor.
    Novalindro marks his questions by tapping each finger of his left hand with the forefinger of his right. "What are the inhabitants like? Are there any custons we should be aware of? Is there game to be had freely on the island? Do you know of a person to seek to learn more about the island? How long will you be in port there?" He pauses. "Oh, I guess I've run out of fingers and questions," he says with a slightly embarrassed smile.
    "Well, the island is some farmland and sheep ranges, and the people are common dirt-eaters. No odd customs to worry about. No game, unless you want to hunt some fool's sheep!" He laughs, then resumes his composure. He looks ready to speak again, then a grin cracks his face and he quickly mimes a person sneaking with a spear in hand, and starts laughing again.
    "Oh, my, I'm sorry. Where were we, now?"
    "Who to ask about the island?" prompts Novalindro.
    "And how long will you be in port there," adds Cedric.
    "Hmmm ... ask any old sailor, I guess. There is really nothing exciting there. Are you sure that's where you have to go?"
    "Yep, you see..." starts Johnny.
    "Let's say we are sure," says Nova, interrupting the entertainer before he gets his enthusiasm up.
    "Hmph. Anyway, we're not going to the Isle. Our stop is Whitehaven, the closest port to the island. You should easily be able to find a ship to take you there."


    "I thought the ship was going to the Isle," says Novalindro, a little irritated. He crosses his arm before his chest, tapping the fingers of his right hand on his left bicep.
    "No," says the mate, "we are going to Whitehaven, and there are plenty of ships going to the isle from there." He scratches his chin. "Who told you about our ship, anyway? The dockmaster?"
    "Yes," says Cedric, "he told us you were heading that way, although I cannot remember if he said you were going to the isle or not. I thought he had, but that may be my anxiousness to finish our quest speaking."
    "What would it take to get the ship to put up in port on the Isle?" asks Novalindro.
    "Oh, I don't know, that would be according to the captain. I'll ask him if you want, but I don't think he'll go for it."
    "Yes, please do so," says the ranger.
    The mate goes belowdecks again. "I hope we can get him to go there," says Cedric, "I'd rather not have to change ships."
    Shouting is heard from belowdecks. "Wow, that guy can yell!" says Johnny.
    The mate comes back up with a lopsided grin on his face. "The captain says, 'If those dirt-eatin land-lubbers want to go to the damn Isle, tell them it will cost them a full one hundred gold to go, and if so, then we'll be BLOODY HAPPY to do it!'" He coughs once, then clears his throat. "Well?"


    "Dirt-eating?" Novalindro repeats, taken aback. He then breaks into a low chuckle. "Cedric, do we have the gold to make yon captain bloody happy?"
    "Well, I'm sure we can work something out," replies the paladin. Cedric smiles at the sailor, "No sense in your facing the wrath of the captain on our account. I'd like to speak to the captain, personally." Turning back to his friends, he says, "Nova, I also think that it would be wise if you joined me. And Johnny, how about you stay here - we don't want to cram a bunch of 'land-lubbers' into the captain's office, and make him resent our presence on his ship even more."
    "Fine with me," says Johnny. "There are far more interesting people to watch onshore," he says, glancing at a rather attractive passing by. Nova laughs, as does the sailor, while Cedric merely flashes a disapproving look. "What? What's so funny?" asks Johnny, a grin on his face, too.
    "Can you arrange for us to meet the captain, friend?" asks Nova. "And what is your name?"
    "I am Rolf," says the mate, "and this ought to be interesting...." He motions for you to follow him on deck, and then has the two of you halt while he goes belowdecks.
    "I'm certain we can convince the captain," says Cedric.
    "I hope so," says Nova, "I'd rather not face his temper."
    Rolf comes back on deck. "Follow me," he says.
    The two of you follow him down the short steps to an area strwn with bolted-down chests and strung hammocks. At the aft end of the ship is a small door, which Rolf opens, and motions for you to go in. After an exchanged glance, Cedric steps in, then Nova.
    This cramped area looks like it doubles as an office and quarters - a curtain in the back the room partially conceals a bed. Sitting behind a tiny desk is a salt-weathered man with a widow's peak and a very large nose. He is hunched over some papers covered with minute scrabbling writing.
    "Well, what do you bilge-drinkin' fools have to say to me, eh?"


    Cedric smiles at the Captain. "Just a few things, sir. Firstly, if you have a problem with us, then say so to our faces, don't berate your crew. Secondly, there is no need to sink to name calling in this business transaction. Finally, we would like to see about coming to more reasonable terms for a direct voyage to the Isle of Mam."
    "What?" says the captain, a look of astonishment on his face.
    Cedric starts to repeat what he said but the captain interrupts him with another "WHAT?" He begins shouting.
    "You come in here and tell ME how to run MY ship, when you have never BEEN on one. HOW DARE YOU! How I talk to MY crew is none of your DAMN BUSINESS! Get out! GET OUT!" The man's face has turned red, and veins are popping out on his forehead.


    Novalindro stands fully erect, as much as he can in these cramped quarters. "Sir, there is no reason to become agitated. Good Cedric here was just trying to turn these negotiations towards a more positive footing. Perhaps if we move to more neutral, quieter place... say, like a tavern, to discuss this more?" He jingles his purse slightly.
    The captain makes a sound somewhere beteeen a laugh and a cough. "I have no need for drinkin' right now, mister, although I am sure your pouch would purchase some fine ale." Some of the coloring goes out of his cheeks, and he lowers his voice to a resonable level. "Now, so you know be knowin' my reasons, my ship is booked to go to Whitehaven, and thereafter I be sailin' to another town on biz'ness. For me to take ye and yer friends to the Isle of Man, I would have to cancel these papers an' the money I would earn would be lost to me. Now, if ye can cough up a hun'red gold like I says before, that would compensate me fer me monies, reputation, and negotiations. NOW do ye understand why I be so pissed at a couple of land-lubbers wishin' be to change direction?" He still looks a bit angry, but doesn't seem likely to explode again.


    Cedric scratches his chin, "So it's a matter of time, then? If we could get to the Isle of Man fast enough for you to continue on with your cargo, then your livelyhood wouldn't be upset...Blast! If only Adam hadn't run off, he might have had some pull to get a decent wind or tide....
    "Would it be possible to drop us off near the isle in a smaller craft perhaps? Or failing that, recommend a speedy ship to takes us there from your next port?"
    The old sailor sighs. "Lad, the bloody place is a day's sail each way, and not on the way to anything except for the bloody Irish. Here, let me show ye...," he shuffles through his desk and pulls out a wooden tube, and from that, a map. He spreads this on a semi-flat place on his desk.


    [Feel free to grab an atlas - the area on the map (Dumfries, the Isle, etc.) is directly east of Northern Ireland.]


    "See?" he says. "We're here," pointing at a mark, "in Dumfries. We're going here," tracing his finger due south across a large triangular bay, "to Whitehaven. And here," sliding his finger southwest to to rough-shaped island about as big as the triangular bay, "is the Isle. 'Twill take us about a day to get to Whitehaven, and each way from there to the Isle is a day. I can't wait fer that.
    "Now, don't look so glum. 'Haven is the closest port to the Isle, and has frequent boats going there. If ye promise to keep yer trap shut and not pester my crew, I'll check to see if any old mates are in port when we dock, all right?"


    The ranger turns to Cedric. "I do not see how we can refuse the captain's generous offer. Though it might be difficult to keep Cumel quiet," he adds with a chuckle.
    Cedric sighs and stares at the map for a long time. Finally, he looks at the captain, extends his hand, and says, "Thank you, captain. It appears that this is the best that you can do. If there is ever anything that I could do for you, just ask." Smiling, Cedric then adds, "By the way, I am Cedric Pellinore and this is Novalindro. I feel that we have choosen a good vessel for our voyage. And as far as getting underfoot during this voyage, it's my first time on a ship, and Diancecht willing, I'll hopefully find my sea legs quickly, otherwise I imagine that I'll be leaning over the side for most of the voyage." Cedric then asks the captain, "Sir, have you ever heard any tales about the pirate Nardok Gilantheer?"
    "Hmmm. The dead pirate? Yes, a few. Most are about him raidin' ships and all that, and how he used his magic to win. That's about what they all go on about. He was pretty good, from what I hear."


    Cedric smiles. "Pretty good at what? Magic, pirating, or leading with his legend?"
    "Pretty good as a pirate," replies the captain. "As a wizard, he wasn't great, so I hear, but it sure helped."
    "Do you know anything at all about the Isle of Man? And what can you tell us about a place called Snaefell?"
    "Nothin' much to say. A bunch of farmers and sheep." He scratches his chin-stubble. "Snaefell? Ain't that the mountain? Ah, whatever. Anyway, we leave Sunday, and I have work to do, so get out and pay Rolf yer gold if you're going to stay." He grumps a bit and starts busily shuffling the papers on his desk.
    Today is Friday, July 26.


    Cedric says, "Thank you, Captain." The ranger motions towards the door, and the two of you head out, with Rolf in tow.
    When you get on deck, Nova says, "Well, my friend, we have passage, once we pay yon Rolf. What do we do next?"
    "I don't know. Do you think that we should fill in Adam and our other missing friends on where we're heading and why? They might want to join up with us there. Their help might be useful."
    Nova's immediate answer is delayed by an interesting sight - on the docks near the ship is a large crowd gathered around a lone figure, who, from your elevated position, appears to be Johnny! He is playing a lute, singing, and dancing a jig. You can't really hear what he is singing, but it must be funny because the crowd often erupts into laughter.
    A moment later, Nova points into the crowd at Tzar, who is gently making his way towards Johnny. At the edge of the crowd behind him can be seen Walker and a short person who may be Cumel.


    Shaking his head, Cedric says, "Do you think that Tzar isn't too amused by the goings on? Perhaps we should intervene." Cedric starts toward the ship's ladder, and sees Cumel following Tzar into the crowd. Tzar stops after a few more feet and folds his arms, a familiar stance. He starts looking around the crowd, and his eyes soon rest on the two of you. He smiles and gives a slow nod in your direction, then says something to Cumel, who looks toward the ship and waves.

[go to &&&&&&&, continues there]

------- Map Group ---------
    The three of you head northward along the dock. You travel for about sixty yards when Cumel stops you.
    "I think one of these would be a good place to ask," he says.
    Before you are two very different ships. One is large and well-kept, and probably some sort of valuable-cargo carrier, judging by the two heavy ballistas mounted on the deck. The other is small and ramshackle, but solid looking. This ship looks like she can (and has) taken abuse, but has pulled through by the sheer force of will of her crew. On each ship can be seen several men working on the decks and rigging, the former's crew being young and tough-looking, the latter being crewed by men that bear a passing resemblance to raisins.


    Walker shrugs. "Well, either will hopefully have a map... Why don't we split up and ask on both ships? And if we could maybe chat to the sailors and see if they know anything about where we're going, so much the beter...."
    "OK, how about Tzar and I go asks at the little ship, and you go see the big one?" Tzar nods and starts heading towards the older ship, and Cumel follows.

------- Walker's part
    The quiet warrior strides towards the large ship. As he gets closer, more details become apparent. Carved on the prow is a red-haried woman, her hair streaming down the planking for at least eight feet. All the sailors on this ship are wearing the same kind of cloths - possibly some kind of uniform. Each has a pair of loose-fitting black pants, a light blue shirt with a wide collar, and a wide black belt.


    As he comes nearer, one of the men on deck with dark blond hair sees you and calls out, "Hello! And what be your business with us, sir?"

[Walker coordinates a trade with the polite sailor, buying a map for 2 gp. The sailor explains the marks on the map, as well as pointing out where they are and where the Isle is. Walker begins to walk back to Tzar/Cumel, and sees Cumel run toward him & ask for help & run back to Tzar.

------ Tzar/Cumel's Part


    As the two of you approach, one of the men on deck takes notice of you. He wears a pair of loose black pants and an open-chested white shirt. The sparse hair on his chest is as iron gray as that on his head.
    "What are ye boys wantin'?" he asks, in a voice full of gravel.


    Cumel looks at Tzar, who looks back at Cumel. Finally Cumel shrugs his shoulders and clears his throat.
    "Excuse me, but we were wondering if you had a map of the local sea that you would be willing to sell to us?"
    "What? Get away, boy, and let me do my work. And take your lunky friend, too."


    "I guess the salty sea and sun have baked his mind; he doesn't seem to know much. Mayhaps this is an easier question. Where might I be findin' yer cap'n?"
    "Tzar, they don't have a map. let's go. There's no need to get into a fight just because they don't have what we're looking for; there's a lot more ships around here, someone will have one."
    "What? And let these barnacle-bitten bozos have their way? I don't think so!"
    The old sailor glares at Tzar but keeps working.


    Cumel starts running towards the large ship, where Walker can be seen talking to a neatly-dressed sailor. Cumel looks over his shoulder and calls out to Tzar, "I'll be right back, wait right there!"

[Cumel runs to Walker for help, and then runs back to Tzar. Tzar spits a gold coin onto the ground where the sailor spit, and smiles. Sailor gives Tzar an odd look, then asks what they wanted.]


    Tzar laughs with the old sailor. He then goes up to him greet him with a handshake, which the old sailor returns. "Ho, my name is Tzar Trelane. I was wonderin' if you had a map available of the Isle of Man, and if this ship was available to take me and some of my friends there."
    "No need," says Walker, who has just arrived. "I bought a map from that other ship while you & Cumel were running back and forth. And isn't Cedric's group supposed to get us a ship?"


    Cumel says to Walker, "Great, let's head back to meet the others." Nodding toward the old sailor he says, "and thank you for not beating us up." As he says this, he steps out of arm's reach of Tzar.
    Tzar, thinking, says, "I thought Cedric's group was getting supplies."
    "Well," says Walker, "I recall that they were planning to talk to the captain of that ship the dockmaster recommended."
    The old sailor drums his fingers on the deck rail.

[They apologize for taking up his time, and head back to see the crowd around Johnny's performance, and then everyone sees each other....]

&&&&&&&


    In fact, Cumel begins to wave vigorously and jump up and down, causing those nearby to move out of the way of his flailing arms.
    Novalindro shakes his head. "Well, I'm not sure what to do now," he says with a smile. "Lead on, Cedric."
    "He's quite a character, isn't he," says the paladin. Nova nods.
    Tzar and Cumel begin to make their way towards the _Bitter_Tea_, and soon are at the edge of the pier, as is Walker.
    "Ho, Cedric, what's the good word?" asks the young warrior.
    "What's going on here?" asks Cumel.
    "Well," says Cedric, "the good word is that we have booked passage on this ship to the town of Whitehaven, where we can get a ship to take us to the isle."
    "That is," interrupts Rolf, "if you ever get around to paying your fare." He smiles and leans relaxedly against the mast.
    "Easily taken care of," says Johnny, walking up from the dispersing crowd. "I think I earned enough to pay our fare," he says, holding the front of his shirt, which is filled with coins of various types.
    "Good," says Cedric. "We do have bad news, though. Marek has decided not to accompany us to the isle."


    At the mention of Marek's departure, Tzar gives a large grunt. "I guess the adventurer's life is not for him." Animation then creeps into his face "So, when do we leave?"
    "Well, we have to wait for Caitlin and Belexus," says Cedric, "and they should be back tomorrow. I beleive the _Bitter_Tea_ is leaving early the day after, right Rolf?" He glances at the first mate, who nods.
    Johnny hands the handfuls of coins to Cedric, who then passes them off to Rolf. The sailor counts them out, and hands back a few silvers. "Eight passengers, no horses, correct?"
    After a moment's caclulation, Cedric nods.
    "Very well. Be at the ship at dawn on Sunday. Don't be late." He then begins to go about some incomprehensible nautical task onboard.
    Cedric and Nova walk down the gangplank onto the pier. Cedric hands Johnny his change. The entertainer sighs at the small amount, then pockets it.
    "Were you three able to get a map?" asks the ranger.


    "Yes," says Walker, "here it is." He pulls a wooden tube from his belt and removes a curled paper from it. Straightening it out, he indicates the locations of Dumfries, Whitehaven, and the Isle Of Man. Cumel asks about the other symbols and lines on the map.
    "Ah, the sailor said that those are used in navigation. I don't think they'll be any use to us."
    "And the other nearby towns are also labeled; good," says the ranger. "Well, what shall we do now? Belexus and Caitlin won't be back until tomorrow."

---


    After taking care of your various personal duties, your group meets at the soft bed the next morning, where most of you are still renting rooms. After a short bit of catching up, it is decided that it would be best to meet Belexus and Caitlin at the Wild Boar.
    A short walk, with Tzar leading the way, brings you to the Wild Boar, which at this time of day is not very active. Stepping inside the inn, you see two familiar figures, one in studded leather and the other in yellow and green cloth.
    "Ho, Belexus! Ho, Caitlin! How goes it?" shouts Tzar. The two of them turn and see you, then quickly close the distance between your groups.
    "Hello, everyone," says Caitlin. Her brows then knit together. "But where is Adam?"
    Belexus clears his throat. "Yes, and what of Marek?"


    "Well, first of all," says Cedric, "Adam has been sent on another assignment by his church, and will not be able to come with us on our next trip." He holds up his hand to forestall Belexus's question. "In good time, my friend. Marek has decided that being in the city was traumatic enough for him, and, since he has spent most of his life in the forest, the strangeness of the sea would be even more of a scare. He said that he may meet us when we return, but he was not sure."
    "That is too bad," says Belexus. "He was a quiet man, but I liked him."
    "Yes, too bad," says Caitlin, with several expressions crossing her face too quickly to be read. She spots Cumel peeking from behind Cedric and smiles. "Hello, Cumel, did you miss us?"
    "Uh, yes," stammers the young man, and ducks behind Cedric again.
    "So, what is our next trip?" asks Belexus. "What happened with the map?"
    "Ah, yes," says the paladin. "Nothing attacked us, but words appeared in the moonlight. They seemed to be directions to the treasure of a mage-pirate named Nardok Gilantheer."
    "Yes," interrupts Walker, "we've figured out that it's at the Isle of Man, which is about three days from here by sea." He looks at Cedric. "Sorry."
    Cedric chuckles. "Anyway, so we have booked a boat to take us from here to another town, and there we can find a boat to take us to the Isle. Our boat leaves tomorrow morning."
    "So," exclaims Tzar, "what has happened with you two? It is good to see that you both came back!"
    "Well, we went to Edinburgh so I could see my mentor, and he gave me this staff as a thank-you for helping his home town, New Galloway." She holds out a medium-length staff of dark wood, deeply carved. "He once carried it when he was young and traveled. While not terribly powerful, is is very useful."
    "The trip was pretty relaxing, each way," says Belexus. "I got to meet - oof!" he grunts as Caitlin elbows him. "...some of the wizard's servants. They are all nice people. Nothing exciting, though."
    "So what do we do now," asks Novalindro. "We have until tomorrow morning, after all."
    "How about we welcome our friends back with a celebration?" asks Tzar. "We are at the Wild Boar, after all!"
    "Just not too late," says Cedric. "We are going on a ship tomorrow, and seasickness and hangovers are hardly good allies."


    "Well, I think a party would be a great idea," says Belexus.
    "Good, we gotta keep you 'relaxed'," says Tzar, smiling. Belexus looks a little confused at this, and Caitlin glares at Tzar.
    "Anyway, since I've never been seasick with a hangover, I don't know how well they'd go together. Ah, well, I won't let it spoil my fun."
    Cumel perks up at the idea of a celebration, and no longer hides behind Cedric.
    You return to your respective places of rest to drop off equipment and change clothes, heading to the Wild Boar again for an early dinner, just ahead of the coming crowd.
    Dinner is excellent, of course. The singing and dancing are good enough, and the ale is pleasing to those who drink of it. Another flashy appearance by the innkeeper, Galen Redbeard, keeps the mood high.
    Walker and Cedric step in to stop a brawl before it disrupts the evening too much, and Caitlin rewards them both with a kiss on the cheek (much to Cedric's embarrasment). Belexus looks a bit irked at this, so she kisses him too. Tzar decides to steal one from a passing barmaid. Cumel and Johnny are too busy eating to bother. Nova watches, a quiet smile on his angular face, setting his striking gray eyes a-twinkling.
    Nova leaves a bit early, saying that he wants to sleep under the stars. Cumel leaves soon after, with Johnny hot on his heels. The rest of you continue your fun for another hour or so, then by unspoken mutual agreement head off to sleep.


    The next morning [Sunday], well rested, you wake early. Tzar and Novalindro are waiting downstairs. You notice that Tzar again is carrying a haversack loaded with ropes and hooks. After a small breakfast, you all go to the city gate to retrieve your weapons. Escorted by town guards for security, Tzar then leads you again to the docks, and Cedric leads to the ship, where he hails a short man with sun-bleached hair.
    "Oy, Rolf!"
    "Oy, yourself, Cedric, and get your ass on board!"
    All of you file onto the gangplank, and the guards depart. "Now," says Cedric, "the rule is to stay out of the captains way." He grins. "Yes, I know it's tough on a ship this big...."
    Tzar, making one last check of his equipment, finally says "Let's get this ship out to sea!"
    "Oh, thanks for tellin' us, ya clay-heeled knabble-wagger!" comes a voice from belowdecks. "We would have waited around all day until you reminded us what's we're doin' here!" From an open trap-door in the floor peers the head of an older man with a widow's peak and a large nose. The head turns towards Cedric. "Mornin', son," he says. "Mornin', lad," to Nova.
    Caitlin gives Cedric a surprised look at the 'son' comment, but Cedric shakes his head.
    Seeing Tzar glower at the older man, Rolf shouts, "All passengers present and accounted for, SIR!"
    "Well? Take her out then!" The head ducks belowdecks again, and Rolf begins to issue orders to the sailors on deck and in the rigging.


    "Oh Boy! We're going somewhere!" exclaims Cumel, a broad grin on his young face.
    Tzar shrugs off his frown, and then gestures with his pack-sack to one of the sailors, who points at a trio of short lockers set against the small building on deck. He and everyone else stows their larger gear, feeling releived of their burdens. Tzar then leans against one of the walls and watches the sailors as they take the ship out into deeper water.
    "Excuse me, Cedric," says Belexus, "but I was wondering if you have any hints or tips before we get too much farther out. I've never been on a ship before."
    "Neither have I," says the paladin. "So I suggest we just relax and stay out of the sailors' way." He raises his voice slightly. "If any of you get seasick, though, let me know and I will see if I can help you."
    You sail on for a few hours with nothing exciting happening, except for Cedric getting a bit queasy, which he corrects by eating a sprig of some kind of herb. For some reason this reminds him of something. "Caitlin, were you able to find any information about the Brakkar from your mentor?"
    "Actually, no. I spoke to him about it, and he was not familiar with them. We even checked his taxonomy texts for lizard men and insect men, but neither looked at all like the Brakkar." She shrugs. "With so little information on them, they may be a new magical creation by some wizard - perhaps that is why they seem to be so loyal."
    The rest of the day is taken up with chatting (about Brakkar and other things), dogding sailors, listening to the captain yell from belowdecks, and eating. Towards evening, the ship is turned towards the land again, and the anchor is weighed. Offers are made to help with watches, but are declined by Rolf and the sailors. The next morning [Monday], not quite well-rested, you rise again. Just about noon, the ship pulls into the docks of Whitehaven, a town only slightly smaller than Dumfries.
    "Well," says Rolf, "the captain wants me to put in a good word for you with the dockmaster here to see if you can find a good ship to the isle, so grab your loot and let's go ... I've got work to do."
    Grabbing your gear and following the man with sun-bleached hair, you are led to a small building similar to the one in Dumfries. Rolf ducks his head inside, speaks a few words, and then ducks back out.
    "Thanks for your business. The dockmaster is inside. Good day." He then strides back towards the _Bitter_Tea_ at a fast pace, only waving an acknowledgement when Cedric thanks him.
    "I guess he must be really busy," says Johnny.


    "It may have more to do with the fact that the captain doesn't take too kindly to lollygagging," says Cedric as he watches Rolf leave.
    "Well," Novalindro says (rather loudly) while looking about the town, "I guess our first need is to procure passage to the Isle of Man." This causes a few people to turn their heads at the volume, but causes no other reaction that that.
    Cedric, guessing his intent, also looks about at the passerby. He then shrugs. Turning to the door, Cedric grins and says, "Well, shall we see what sort of transportation the good captain was able to procure for us?" He then steps into the building.
    Inside the building is an old man. "Excuse me, sir," says Cedric, "we were looking to get passage to the Isle of Man."
    "Aye," says the dockmaster, and limps out into the daylight. When he speaks, it sounds like he has a pound of phlegm caught in the back of his throat. " Aye. There's the _Blue Baloo_ , which leaves tomorrow mornin' at dawn. " He spits a greenish blob on the pier, and points to the south.
    Belexus looks over the people in that area, then defers to Cedric to lead the way. Quickly leaving the area of this rather gross individual, they find what must be the _Blue Baloo_. It is of similar size to the _Bitter Tea_, but the sides of the ship have been painted a bright blue color, although some of it has flaked away.
    "Hello, there!" calls the paladin. His call is answered by a squat little man with cauliflower ears.
    "Yes?" he asks, in a pleasantly smooth voice.
    "We wish to go to the Isle of Man," replies Nova.
    "One gold is the price to ride on my boat to the Isle," the man says. "I am Fendrick, and payment in advance is welcome - and required. Come aboard, come aboard. We'll be leavin' tomorrow morning, and arriving in Ramsey in the afternoon."
    "What is Ramsey?" asks Nova.
    "It is the small town on the north end of the isle, and the closest one from this port."


    With a deep sigh of relief that the end is near, Novalindro nods to Cedric. "Well, my friends, tomorrow by this time we shall be on the fabled Isle of Man. I for one am curious of what we art to encounter."
    Tzar hands his gold piece over to Fendrick, which the man drops into a pocket. "Tomorrow morning, huh? Is there any place close by to get a drink and stay the night?"
    "Well, as for stayin' the night, you can sleep on my ship, if you like, but if you'd prefer a bed, I suggest the Summer Night Inn - it is a very clean place, and they have good ale, as well."
    The rest of you file abourd to pay the man and drop off your large gear, again in a long chest. "You are free to come and go as you please," says Fendrick, "as long as you stay out of the way and are here when we're ready to leave tomorrow."
    "Well," says Nova, walking back down the gangplank, "I'd like to talk to the locals and see what I can find about the isle and the town of Ramsey. Anyone wish to join me?"


    "Sure, why not," says Tzar, turning to Nova. "I nice walk will help me loosen up a little. Then we can check out the ale at the Summer Night." He dumps most of his gear in one of the long chests, leaving only a knife at his belt.
    "I will go with Novalindro," says Cumel, looking alternately between Tzar and Cedric, "unless I am needed elsewhere?" He keeps looking back and forth between the two men, as if for confirmation, then stands up straighter and nods at Nova.
    Cedric grins at Nova. "I'd love to tag along and see what this town is like. Plus, I'd like to find out as much as we can about the isle and any rumors before we actually get there."
    "Well," says Belexus, "I think I'll stay here for now. But, Tzar, if you wouldn't mind, would you come back to get me -"
    "And me!" interrupts Caitlin.
    "- before you head off to the tavern?" continues the ranger.
    "Sure," replies the warrior.
    "I think I'll wander," says Walker, "and see if I can track down anyone I've worked with. Maybe I'll come across something that you don't, and vice versa."
    "All right then," says Nova. "Let's go." After people drop their heavy gear on the boat, they head off into the city.


    After walking a few blocks into town, Cedric slaps his hand against his forehead. "Oh, I wanted to ask the captain of the _Blue_Baloo_ if he knew anything about the island, or what Snaefell was, or the pirate."
    "I'm sure he does," says Tzar. "Sounds to me like he makes this trip pretty often."
    "It's okay, Cedric!" says Cumel. "When we get back to the boat I'll remind you to ask him, and if I forget I'll just ask him myself later when I do remember."
    Tzar covers his eyes.
    Nova slows his steps, and finally stops, looking at what appears to be a store and small inn. In front of this small building is a carved rocking chair, and sitting in it is a very old man, whose sharp eyes peer out from under a ragged mop of white hair and two bushy eyebrows. Nova nods as he sees the man acknowledge the strangers' presence with a raised eyebrow.
    Nova walks towards the old one. "Excuse me, sir, but I was wondering if you could tell me anything about the Isle of Man. It's history, any strange stories of monsters there, what its towns are like, things like that."
    "Well," says the elder, in a very rough voice, "I could tell you a lot if I wasn't so thirsty." You then notice a dark flask in the man's lap, made of either clay or ceramic. Nova nods and gives a wry grin. "Let me see what I can do about that," and walks into the door of the building.
    "Hey, I could ask him stuff, I mean -" Cumel's rapid walk towards the elder is halted by Tzar and Cedric, each of which grab one of the young man's arms. "Okay, okay, I'll _not_ ask him anything!" Cumel's expression is so comic that the warriors have to laugh and release his arms. At this point Nova walks back out of the building with a flask in his hands. He shows it to the old man, who nods, takes it, opens it, and takes a few swallows of what's inside.
    "Well, let me tell you," starts the old man, his voice much smoother. Nova sits on the long step in front of the store, facing the elder. The rest of you sit near him to rest and better hear. "The Isle is no place to fear for young men as yourself. A small-sized place, with a few fishing villages and lots of sheep-land. No excitement, really."
    "Any monsters there?" asks Tzar.
    "Nah, unless you count the wolves, and the last of them was killed years ago."
    "What is Snaefell?" asks Cedric. The old man raises an eyebrow at him, then looks to Nova, who nods.
    "A mountain. The biggest thing on the Isle, which still isn't much. Closest town to it is Ramsey, one of the sheep-places." He takes another pull on the flask. "That's where most of the ships from here go."
    "Have you heard of ..." Nova throws Cedric an inquisitive look.
    "Nardok Gilantheer," supplies the paladin.
    "Right. Him?" asks Nova.
    "Ah, the pirate," says the old man. "What would you like to know? I've been around a while ... I was still spry when he was still pirating."


    Sensing a brief lull, Cumel leans forward eagerly towards the old man. "What kind of pirate was he? I mean, did he just pirate any ship or did he make his attacks against a particular area or country or king? I am interested in whether his motivations were about anything besides lining his pouch with gold."
    "Well," replies the old-timer, taking another drink, "I don't recall him attacking any particular kind of person or lord or merchant or that. I think he mainly stayed within the Irish Sea, and -"
    "Excuse me, but where is that?" asks Nova.
    He points west. "It's the water between here and Ireland. The Isle is right in the middle of it." He gives you a long stare. "You don't have any idea, do you? Hmph." He leand forward in his rocker and sketches a few shapes in the dirt in front of him.


    He points at the left, center, and middle shapes. "Ireland, the Isle, England and Scotland." He pokes his finger into the earth at the spot marked 'X'. "That's where we are - Whitehaven.
    "Now, where was I, ah, yes, the Irish Sea." Again, he takes a drink. "Anyway, the Irish Sea is the space between the two outer islands there, and that's where he did his work. Hmmm. Oh, and if a ship surrendered to him, he'd not kill them, only take their cargo. And he never killed a priest. He may have them tied up while he was onboard, but never killed them." He gives a throaty chuckle. "I heard he even once had is ship-priest heal up one that had been laid low during an attack." He shakes his head, then looks up into the sky. "Well, it's getting close to when I get sleepy. Anything you want to ask an old man before he goes to his nap?"


    Cedric scratches his chin. "Perhaps you could tell us of anything you know about what he left behind. His treasure, if you would. And do you know anything about an amulet that he might have had, that looked something like this?" Cedric then proceeds to scrath a quick picture of the amulet that the Brakkar had in the dirt.
    "I don't know about his treasure, son. I never was on a ship with him. Who knows what he did with it? Spent it on some wench, probably." He gives a gaudy wink. "That's what _I_ would do!"
    Cedric colors a bit. "Ah, one last thing, then I'll let you go slumber; did he have any sort of fascination with insects?"
    The old man looks at Nova with crossed eyebrows. "Your friend asks some strange questions."
    "He has his reasons, and they are good ones," replies the ranger.
    The old man shrugs. "Well, I don't know about insects, either." Taking a last sip from the flask, he stands. "Now it is time for my nap. Thank you for this," he waggles Nova's gift, "and good day." He then walks into the little store.
    "Well," says Tzar, "I think we leaned something from that. Now I'd like to learn how a good ale would taste right now. Shall we go find Belexus and Caitlin?"


    Cedric grins widely at the suggestion. "Aye. Let's find our friends and regroup. Then we can compare what information we've uncovered." His smile slowly fades as he scratches his chin. "Perhaps it's time we started thinking about what the map said, and how it pertains to Snaefell. After all, within a few days, we'll be there."
    "Well, I think there is more to be learned," Novalindro says, nodding to Cedric. "I think I shall make some more inquiries around this area. I'll catch up."
    "See you there, Nova," says Tzar. "So, shall we round up the others?"
    "Let's go!" says Cumel, leading the way towards the docks.
    "I hope he knows where he is going," says Cedric. Soon enough, the three of you detect a faint aroma of fish in the air.
    "Hey!" cries Tzar. "There's Belexus!" He points to a small cluster of trees, under one of which can be seen Belexus, sitting with another person. Belexus is looking in your direction, and seems to have seen you.


    Cedric stops. "Hmmm. Belexus doesn't seem to be acknowledging our presence. Perhaps it would be better if we wait for him to finish his business with that other person before we rush over there. If he wants to introduce us, he can. Let's just stay close, just in case."
    "Hmph," says Tzar. "I thought he was doin' somethin' useful!"
    "Hey, that's Caitlin with him!" exclaims Cumel, and waves wildly. Your two friends wave back casually.
    "Lets go see what he's up to," replies Tzar, "he looks too cozy to move." He then begins walking towards them. Cumel looks to Cedric, who takes a deep breath, shrugs, and follows, with Cumel in tow.
    "Nice day for a picnic, eh?" asks Tzar.
    "Actually, yes," says the young sorceress, and laughs.
    "Come on, there's an ale with your name on it," replies the warrior.
    "Let's go," says Belexus, assisting Caitlin into a standing position.
    After asking for directions, the five of you find the Summer Night Inn, a moderately-sized one-story establishment made of dark wood. When you walk in, you notice that the place is very clean, and seems to be peopled by a very relaxed group. There is a very thin bard on a stool lightly strumming a lute, and the patrons are either listening to the tune or talking to each other in light voices.
    A blond man only a few years older than yourselves steps up. He is of average height and average build, with a kind oval face and a new-looking moustache. When he speaks, his voice is strong, but not very loud. "Welcome to my inn. I am Roland, and would you like to have a table?"


    With the innkeeper's question, Tzar looks a little confused and says, "Uh, actually we came in for a few drinks, not to get furniture."
    "The man wants to know," interrupts Cedric before anyone can make a comment, "if we'd like to _sit_ at a table."
    "Oh, yeah, of course," says Tzar, trying not to look embarrased. He is somewhat successful at it.
    Cedric smiles warmly at the innkeeper, and extends his hand. "Sir, we would welcome your hospitality. I am Cedric Pellinore." The innkeeper gives Cedric's hand a brief shake accompanied with a surprised look, not used to actually touching his customers. Cedric starts to introduce everyone else, but he stops when Roland raises a hand, then directs the five of you to a table that seats six.
    "Shall this table be large enough, gentlemen and lady?" asks Roland.
    "Well, we do have three more friends who may be joining us later," says Cedric. "All right then," replies the man, and points at an open table that seats eight, currently being cleared by a skinny barmaid. You situate yourselves comfortably and order drinks.
    While waiting for the drinks to arrive, Tzar says to Belexus, "So when is the wedding?"
    And immediatly afterwards, a rather pretty barmaid spills a full mug of ale into Tzar's lap.
    "Oh, I am terribly sorry, sir!" she cries, then drops to her knees and starts using her apron to dry off his legs. She looks up momentarily to speak to him, and their eyes meet. Her words collapse into a gentle rush of air, as does Tzar's next words.


    Belexus glances at Caitlin, who smirks. He turns to look back at Tzar, who still seems enthralled. Wisely, Belexus waits for Tzar to regain his composure.


    Chuckling, Cedric winks at Cumel and says to the girl, "I'm sure that when Tzar finds his tongue, he'll tell you not to worry about the mess, and that you are more than welcome to join us, if you'd like." Neither she nor Tzar seem to notice.
    Finally, Tzar says to the barmaid, "It's ok, Miss, I had to wait so long for me friends even me pants are thirsty." He smiles and helps clean up. He then says to her, gently, "Could you bring me another ale, Miss?"
    She nods, still looking a little dazed, and heads back to the bar. Tzar watches her as she walks away.
    "Well," says Belexus, "Looks like I might be able to ask you the same question soon."
    "Huh?" says Tzar, shaken out of his thoughts.
    "What question would that be?" asks a familiar voice. The five of you turn to see Nova walking towards your large table, a happy smile on his angular face.


    "Hello, Nova!" says Belexus, offering him a chair. "We're not doing much ... Tzar and I are just poking fun at each other."
    "Oh, really?" replies the other ranger. "Interesting," he says, peering at the fighter in question, who still looks rather disoriented, with his attention focused on the barmaid.
    She brings a round of drinks for those that asked for them. "Thank you," says Tzar. She smiles at him.
    "Oh, and bring something light for me," says Nova. The young woman nods, and turns to go, but before she can do so, Cedric asks her a question.
    "Can you ask the innkeeper to come talk to us, please?" Again, she nods, and hurries off to find the man. Shortly thereafter she returns with Nova's drink and the innkeeper. Tzar continues to watch her work.
    "Can I help you?" asks the young innkeeper.
    "Yes," replies the paladin. "I was wondering what you can tell me about the Isle of Man, Snaefell, and ...," his voice trails off.
    "Nardok Gilantheer," supplies Caitlin.
    "Right, thank you, I'll remember that some day." Again facing the owner, he asks, "do you know anything about them?"
    The man shrugs. "What's there to know? The Isle is an isle, Snaefell is a mountain, if you stretch your imagination a bit, and Nardok is a dead pirate. Why, are you looking for ghosts, or something?"
    "Oh, so he is dead, then?" asks Cedric.
    "Well, he did disappear when I was just a babe. Nobody has seen him since, so I assume he is dead."
    "Any idea if he left behind any treasure? Did he have a fascination with insects? Do you recognize this?" Cedric pulls the amulet from a pouch and shows it to the innkeeper.
    "I am but the owner of a small inn, in a fairly small town, and have no real knowledge of such things. Would you like anything else? Is the drink to your satisfaction?


    Cumel says to the innkeeper, "the drinks are wonderful. Why did you decide to become an owner of an inn, do you like people? Have you ever had any fights in here? What do you like to do besides work?"
    "Um, my father died and I inherited the inn. It has been in my family for over fifty years."
    Before Cumel can ask any more questions, Belexus asks the owner, "Is there a sage in town, or is there anyone living here old enough to maybe remember a little more about the pirate?"
    "A sage? No. Nothing really scholarly here, unless you study fish. As for old people, there are plenty of them." He shrugs.
    Tzar continues to watch that barmaid.
    Finally, Cedric announces, "I am going to retire to a temple tonight, and pray. I shall see you all in the morning at the boat. Say hello to Walker and Johnny if you see them." He then steps out into the night.
    It is about seven o'clock, and the last light of dusk is rapidly fading from the evening sky.


    Belexus faces the innkeeper. "Could perhaps you point me in the direction of some of these older people, and maybe could you give me some background information on them?"
    Roland, the innkeeper, opens his mouth to speak, but Cumel cuts in unexpectedly. "Actually, Belexus, we, I mean Tzar and Sir Cedric and myself and Nova, went around the town and asked an old man about the pirate and he was able to tell us that he didn't attack anyone in particular but he never killed a priest and that if the ship he was fighting would surrender," he pauses to suck in a large breath, "he wouldn't kill them just take what they had. Oh, and he said that the Isle wasn't spooky and that Snaefell was the biggest mountain on the island."
    Caitlin scratches her head. "Sometimes I wonder how he can fit all those words into his mouth like that." The innkeeper excuses himself as he is called away by another table.
    At this point, Cedric walks back into the inn and stops at your table. "One more thing before I go. Could it be that this pirate 'retired' to learn more magic, and is now back 'recruiting' members for his new crew? Just a thought." He then turns and starts for the door. Again, he stops and returns to the party grinning broadly. "Whoops! I almost forgot to ask. Is anyone interested in spending a quiet evening in meditation with me?"
    "The air is good in here," says Tzar. "I'll stay a while."
    Cedric looks at each at the table in turn, extending his offer.


    "I appreciate the offer, my friend," Novalindro says as he rises, "however, I believe a night under the stars will do more for me than meditation. Anyone care to join me? I found this impressive meadow of wildflowers."
    "What exactly is meditation?" asks Belexus. "I might just give it a try." He then chuckles. Caitlin gives him an "Oh, please" sarcastic look.
    "Well," says Cedric, "meditation is a form of relaxation that helps clarify thought and its connection to your body. I normally meditate to allow me to fully focus on my prayers. I beleive Caitlin uses the same sort of method to prepare herself for her spells...," his voice trails off, looking at her. She nods, once. He continues. "And it may be similar to what you or Nova might feel when you find yourself close to the natural world. Just ... a feeling of peace and completeness. Am I right?" He looks back and forth between the two rangers. Nova gives a slow nod, and a look of comprehension dawns upon Belexus' face.
    "I think we reach it different ways," says Novalindro, "but the effect sounds strikingly similar." He brushes some dust off of himself. "Regardless, I will be outside tonight."
    "Thank you for the kind offer," says Cumel, "but I'm afraid that I will never be able to keep my mouth shut for long enough to get it to work. Is there a shorter version of meditation, like the length of time it takes to eat a piece of bread? I might be able to do that."
    A few seconds pass as everyone tries to restrain their laughter, which eventually bursts out and washes over all of you. When that dies down, Caitlin wipes tears out of her eyes and sighs. "It is good to have friends like all of you. I am honored to travel with you gentlemen."     There is a strong moment of kinship felt, tying the six of you together.
    When the moment has passed, Cedric places a hand on Cumel's shoulder. "Perhaps someday we shall find a form of meditation that is fast enough for you, my friend." He then straightens and asks, "so, anyone to come with me?"
    "Or me?" asks Nova.


    "No," says Tzar, "I'm sure arm wrestlin' matches are ready to break out any time. I'll stay here."
    "Sorry Cedric," says Belexus, "but I think I am going to join Nova tonight. It has been far too long since I have experienced a field of wildflowers. Nova, do you mind waiting a few minutes?"
    "Not at all; I'll be outside." The lanky man gracefully strolls out the front door after dropping some small coin on the table. Belexus turns and speaks to Caitlin in a low voice.
    "Oh, Sir Cedric, I think I will look about the town instead. I hope you have a good meditation, though, and sleep well, too."
    "Thanks, Cumel, I appreciate it." Caitlin laughs at something Belexus has said to her. "Caitlin?" asks the paladin.
    She stifles a yawn and ends up stretching instead. "No, I think I would like to go to sleep instead. Goodnight, everyone." She then glides over to Roland, who gives her a key after taking some coins from her.
    Cedric, Cumel, and Belexus slip out into the night.

    To be continued....