Poison as a Descriptor Type

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In D&D, some creatures have a bonus to saves against poison or immunity to poison. Personally, I think it would be handy if effects were labeled as "poison" if they were poison. For example, stinking cloud creates a bank of fog vapors that are nauseating ... which dwarves should be good at resisting, and demons (which are immune to poison) should be able to ignore.

So, with that in mind, "poison" should be a designater, just like darkness, light, fire, and so on. Magic items and monster abilities should be labeled as poison if appropriate, too.

I've put together a short list of spells that should have this designator (there may be some in other books, too). This list deliberately does not include spells that summon or create creatures that themselves have poison (such as a fiendish viper from summon monster I or the fiendish or celestial vipers from vipergout).

Player's Handbook
Cloudkill
Ghoul touch (stench aspect only)
Poison
Prismatic sphere (green layer only)
Prismatic spray (green beam only)
Prismatic wall (green layer only)
Stinking cloud

Lords of Darkness
Handfang (see the errata)
All drugs

Magic of Faerûn
Blinding spittle
Cloud of bewilderment
Igedrazaar's miasma
Memory rot
Poison vines
Prismatic eye (green ray only)
Snakebite
Spider poison

Masters of the Wild
Darkseed
Kiss of death