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Half-Draegloth (Template)
Copyright © 2001 Sean K Reynolds. All rights reserved. (Kudos to James Wyatt for statting out the draegloth monster in the first place.) Art by Tom Martin -- http://www.rigaming.com/kotsq Half-draegloths are the misbegotten crossbreeds between a dark elf
and a draegloth. They serve as captains of a drow house's armies, or may
wander alone in the Underdark as loners.
Creating a Half-Draegloth
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Speed: As the base creature.
AC: Natural armor improves by +2.
Attacks: Same as the base creature, plus it gains a pair of
claw attacks for 1d6 hit points.
Special Attacks: A half-draegloth retains all of the special
attacks of the base creature and also gains the following attacks:
Spell-Like Abilities (Sp): A half-draegloth
can cast darkness and unholy blight once per day as a spell-like
ability with a caster level equal to its character level (DC 10 + 1/2 hit
dice + Charisma modifier). These spell-like abilities are in addition to
the base creature's spell-like abilities.
Special Qualities: A half-draegloth retains all of the special
qualities of the base creature and also gain the following:
Drow Blood (Ex): For all special abilities
and effects, a half-draegloth is considered a drow. For example, they
may use special drow magic items, bypass wards tuned to ignore drow, and
so on.
Resistances: Half-draegloths have acid, cold,
electricity, and fire resistance 5, and gain a +4 bonus to saves against
poison.
Saves: Same as the base creature.
Abilities: Increase from the base creature as follows: Strength
+2, Dex +2, Con +2.
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Climate/Terrain: Any land and underground
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +1 [[Compare
to a fiendish drow: similar resistances, no smite, but favorable
ability score modifiers.]
Effective Character Level Modifier: +1. [[Compare
to aasimar. This is on top of the +2 for being a drow.]]
Treasure: Same as the base creature.
Alignment: Usually chaotic evil
Advancement: Same as the base creature.
Sample Half-Draegloth
This example uses Istorvir, the drow ftr6 I posted in the Drow of the
Week a long time ago, as the base creature. (His gear has been adjusted
to reflect his new ECL with the template.)
Istorvoth, half-drow half-draegloth
Medium-Size Outsider
Hit Dice: 6d10+18 (51 hp)
Initiative: +4 (Dex)
Speed: 20 ft.
AC: 23 (+2 Dex, +7 magic chainmail, +2 large shield, +2 natural)
Attacks: +1 longsword +10/+5 melee; or claws +8 melee;
or masterwork light crossbow +11 ranged
Damage: +1 longsword 1d8+5; or claws 1d6+2; or masterwork
light crossbow 1d8 plus sleep poison
Face/Reach: 5 ft. by 5ft./5 ft.
Special Attacks: Spell-like abilities
Special Qualities: Drow traits, drow blood, resistances (acid,
cold, electricity, fire 5, +4 vs. poison)
Saves: Fort +8, Reflex +6, Will +2.
Abilities: Str 15, Dex 18, Con 16, Int 14, Wis 10, Cha 10.
Skills: Balance +1, Climb +5, Handle Animal +2, Jump +3, Listen
+2, Move Silently +1, Ride (riding lizard) +7, Search +4, Sense Motive
+2, Spot +12, Swim +4
Feats: Combat Reflexes, Expertise, Improved Disarm, Point Blank
Shot, Stealthy, Weapon Focus (longsword), Weapon Specialization (longsword)
Combat
Drow Traits: Immune to magic sleep
spells and effects; +2 racial bonus to Will saves against enchantment spells
or effects; darkvision 120 ft.; entitled to a Search check when within
5 feet of a secret or concealed door as though actively looking for it;
+2 racial bonus to Will saves against spells or spell-like abilities; spell-like
abilities (1/day--dancing lights, darkness, and faerie
fire as though cast by a sor6); light blindness (blinded for 1 round
by abrupt exposure to bright light, -1 circumstance penalty to all attack
rolls, saves, and checks while operating in bright light); +2 racial bonus
to Listen, Spot, and Search checks (already figured into the statistics
given above).
Spell-Like Abilities (Sp): 1/day--darkness
and unholy blight as a sor6 (DC 13).
Items Carried: +1 longsword, +2
chain mail, masterwork large shield, masterwork light crossbow, 6 doses
drow sleep poison, eyes of the eagle, potion of cure moderate
wounds x2, potion of bull's strength, 45 gp.
Mount: riding lizard (30 hp)
Challenge Rating: 7
ECL: 9.
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Alignment: Chaotic evil.