Keen & Improved Critical, Part 2


Back to SeanKReynolds.com home


There has been some discussion of my numbers and analysis in my original rant on this subject. Let's take an absolutely basic approach and just compare the longsword to the rapier. This table shows all of the math involved for Strength values between 10 and 30.


Ok, here's the big giant table. The red numbers are the most important part, because they show how much extra damage the weapon does because of crits.

Table 1: Comparative Possible Damage Modifiers for Crits in Longswords and Rapiers
Weapon Str 1x Str Bonus Crit Rate Ave Die Damage Die Damage + 1x Str Crit Bonus Damage (100% confirmed) Crit Bonus Damage (75% confirmed) Crit Bonus Damage (50% confirmed) Crit Bonus Damage (25% confirmed) 1.5x Str Bonus Die Damage + 1.5x Str Crit Bonus Damage (100% confirmed) Crit Bonus Damage (75% confirmed) Crit Bonus Damage (50% confirmed) Crit Bonus Damage (25% confirmed)
Longsword 10 0 10% 4.5 4.5 0.45 0.3375 0.225 0.1125 0 4.5 0.45 0.3375 0.225 0.1125
Rapier 10 0 15% 3.5 3.5 0.525 0.39375 0.2625 0.13125 0 3.5 0.525 0.39375 0.2625 0.13125
Longsword 12 1 10% 4.5 5.5 0.55 0.4125 0.275 0.1375 1 5.5 0.55 0.4125 0.275 0.1375
Rapier 12 1 15% 3.5 4.5 0.675 0.50625 0.3375 0.16875 1 4.5 0.675 0.50625 0.3375 0.16875
Longsword 14 2 10% 4.5 6.5 0.65 0.4875 0.325 0.1625 3 7.5 0.75 0.5625 0.375 0.1875
Rapier 14 2 15% 3.5 5.5 0.825 0.61875 0.4125 0.20625 3 6.5 0.975 0.73125 0.4875 0.24375
Longsword 16 3 10% 4.5 7.5 0.75 0.5625 0.375 0.1875 4 8.5 0.85 0.6375 0.425 0.2125
Rapier 16 3 15% 3.5 6.5 0.975 0.73125 0.4875 0.24375 4 7.5 1.125 0.84375 0.5625 0.28125
Longsword 18 4 10% 4.5 8.5 0.85 0.6375 0.425 0.2125 6 10.5 1.05 0.7875 0.525 0.2625
Rapier 18 4 15% 3.5 7.5 1.125 0.84375 0.5625 0.28125 6 9.5 1.425 1.06875 0.7125 0.35625
Longsword 20 5 10% 4.5 9.5 0.95 0.7125 0.475 0.2375 7 11.5 1.15 0.8625 0.575 0.2875
Rapier 20 5 15% 3.5 8.5 1.275 0.95625 0.6375 0.31875 7 10.5 1.575 1.18125 0.7875 0.39375
Longsword 22 6 10% 4.5 10.5 1.05 0.7875 0.525 0.2625 9 13.5 1.35 1.0125 0.675 0.3375
Rapier 22 6 15% 3.5 9.5 1.425 1.06875 0.7125 0.35625 9 12.5 1.875 1.40625 0.9375 0.46875
Longsword 24 7 10% 4.5 11.5 1.15 0.8625 0.575 0.2875 10 14.5 1.45 1.0875 0.725 0.3625
Rapier 24 7 15% 3.5 10.5 1.575 1.18125 0.7875 0.39375 10 13.5 2.025 1.51875 1.0125 0.50625
Longsword 26 8 10% 4.5 12.5 1.25 0.9375 0.625 0.3125 12 16.5 1.65 1.2375 0.825 0.4125
Rapier 26 8 15% 3.5 11.5 1.725 1.29375 0.8625 0.43125 12 15.5 2.325 1.74375 1.1625 0.58125
Longsword 28 9 10% 4.5 13.5 1.35 1.0125 0.675 0.3375 13 17.5 1.75 1.3125 0.875 0.4375
Rapier 28 9 15% 3.5 12.5 1.875 1.40625 0.9375 0.46875 13 16.5 2.475 1.85625 1.2375 0.61875
Longsword 30 10 10% 4.5 14.5 1.45 1.0875 0.725 0.3625 15 19.5 1.95 1.4625 0.975 0.4875
Rapier 30 10 15% 3.5 13.5 2.025 1.51875 1.0125 0.50625 15 18.5 2.775 2.08125 1.3875 0.69375



That's a lot of numbers. For a moment, let's simplify what we're looking at to prove a point. From the above table, I derived the average damage for both weapons for Strengths from 10 to 30 if you let keen and Improved Critical stack
    Die Damage +1x Str plus Crit Bonus Damage (100%) plus Crit Bonus Damage (100%)
and put the result into Table 2:

Table 2: Comparative Stacking Damage For Longsword and Rapier
Weapon Str Str 1x, With keen and
Improved Crit stacking
Str 1.5x, With keen and
Improved Crit
stacking
Longsword 10 5.9 5.85
Rapier 10 5.1 5.08
Longsword 12 7.2 7.15
Rapier 12 6.5 6.53
Longsword 14 8.5 9.75
Rapier 14 8.0 9.43
Longsword 16 9.8 11.05
Rapier 16 9.4 10.88
Longsword 18 11.1 13.65
Rapier 18 10.9 13.78
Longsword 20 12.4 14.95
Rapier 20 12.3 15.23
Longsword 22 13.7 17.55
Rapier 22 13.8 18.13
Longsword 24 15.0 18.85
Rapier 24 15.2 19.58
Longsword 26 16.3 21.45
Rapier 26 16.7 22.48
Longsword 28 17.6 22.75
Rapier 28 18.1 23.93
Longsword 30 18.9 25.35
Rapier 30 19.6 26.83

From Table 2 you can see that even if you let keen and Improved Crit stack, the one-handed longsword is still better than the one-handed rapier until you reach Str 24, and the two-handed longsword is still better than the two-handed rapier until you reach Str 18 (the points where the rapier starts to do better are marked in red). In other words, the rapier needs these two abilities to stack just to maintain parity (i.e., "keep up") with the longsword; both are martial weapons of the same size, and should therefore be about equal. Otherwise the longsword's +1 damage relative to the rapier means it's consistently doing more damage, and is therefore a better weapon.

Now back to Table 1.

Just by looking at the numbers, you can see that the Crit Bonus Damage (100%) doesn't average out to much ... in most cases, it's less than 2 points, and in all cases presented here it's less than 3 points. You have to think of it in these terms:

  1. If I add keen to my weapon, I'm adding the Crit Bonus Damage (100%) to every primary attack I make with that weapon.
  2. If I take Improved Critical with that weapon, adding the Crit Bonus Damage (100%) to every primary attack I make with that weapon.
  3. If I add an energy property (flaming, frost, shock, etc.) to my weapon, I'm adding and average 3.5 damage to every primary attack I make with that weapon.
  4. If I take Weapon Specialization with that weapon, I'm adding 2 damage to every primary attack I make with that weapon.
Let's take a look at points 3 and 4, keeping in mind the red numbers in the table above:

    Point 3 means that even for the guy with 30 Str and using his weapon two-handed, the energy property is better than keen (and they havu the same plus-equivalent cost).
    Point 4 means that for anyone with less than 30 Str fighting one-handed or less than 24 Str fighting two-handed, Weapon Specialization is better than Improved Critical. Even though WS is available much earlier (4th level minimum) than IC (8th level minimum).
    And remember that we're just looking at the primary attack, where you have an optimal, 100% confirmation of crits scenario. The energy property and Weapon Specialization add the same value to every single iterative attack that hits, while it becomes harder and harder to confirm threats with your iterative attacks and therefore your added average crit damage goes down with every iterative attack.

    So if you're using a rapier (the weapon that needs stacking crit ranges to remain viable compared to the longsword, the default weapon of the game), taking the +1-equivalent keen property is always a worse choice than any energy property.
    And that's for the weapon with the best crit range in the game.
    And that's with an optimal (first) attack; your iterative attacks are even more skewed in favor of the energy property.
    And a significant number of creatures in the game are completely immune to crits, making the advantage of keen/Improved Critical vanish (yes, there are many creatures immune to one energy type or another, but immunity to crits is far more common than immunity to energy types, even immunity to fire).

    That is why the rapier needs keen and Improved Critical to stack. Without that stacking, it's weak compared to the longsword and weak at what it's supposed to be good at (dealing extra damage from crits). Even with that stacking, its crit bonus is weak compared to standard energy property damage (which costs the same as keen, and isn't negated by 1/3 of the monsters in the game) and to the available-earlier Weapon Specialization.

    So let them stack already!