The mishap table for the teleport spell violates one of the unwritten rules for D&D: a higher roll is better for the person making the roll. So I have reworked the table so the person teleporting wants to roll high (instead of the current version, where you hope for a low roll, in a flashback to 2E weirdness).
Update: At the suggestion of Gaël Zimmermann, I've changed the False Destination entry so it's not a faked d%-equivalent roll. The version presented below is statistically equivalent to the original d20+80.
| Familiarity | Mishap | Similar Area | Off Target | On Target |
| Very familiar | -- | 01 | 02-03 | 04-100 |
| Studied carefully | 01 | 02-03 | 04-06 | 07-100 |
| Seen casually | 01-02 | 03-06 | 07-12 | 13-100 |
| Viewed once | 01-04 | 05-12 | 13-24 | 25-100 |
| Description | 01-08 | 09-24 | 25-47 | 48-100 |
| False destination | 01-40 | 41-100 | -- | -- |