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August 15, 2014: Secret project revealed: I'm writing a new fantasy RPG, code named "Project Pentagon"!!! I am excited! Here is the product link.


August 13, 2014: Goody White's Book of Folk Magic was 225% funded! Thank you everyone who backed this project or shared the link for it!


August 6, 2014: Several new PDFs added to the Coming Soon page, including a secret project!


July 3, 2014: I'm announcing my new Kickstarter project, Goody White's Book of Folk Magic! The kickstarter for this book begins July 16th, 2014 and ends August 15th, 2014.


May 5, 2013: My new PDF File Off the Serial Numbers is now available for purchase!


April 9, 2013: Long time no see! At the end of April I'll be publishing File Off the Serial Numbers, a compilation and expansion of various "reuse this monster stat block as a humanoid NPC" tips I posted online in the past couple of years.


October 31, 2009: Happy Halloween! As promised, here's warhulk farmer Willem, an NPC/monster built with the warhulk mimic symbiote template from Darkness Without Form: Secrets of the Mimic--a neat way to have a Frankenstein-ish encounter for low-level PCs.


October 30, 2009: Darkness Without Form: Secrets of the Mimic is now on sale at DriveThruRPG and RPGnow! It should also be available at Paizo.com sometime next week. Hooray!

I'll also be posting some preview material tomorrow (10/31) from the book, just in case you want to use mimic stuff in a Halloween game session. ;)


September 1, 2009: Behold, a new installment of Monster of the Month, with art by Scott Purdy and game stats by yours truly. This month's entry is the avernal ghoul, the corpse of a ghoul fused with the spirit of a devil and used to lead chaotic ghouls into the service of Hell!


August 28, 2009: Artist Scott Purdy and I used to collaborate on a game feature on this site called Monster of the Month: he'd provide some weird monster art, and I'd do game stats for it. Now that the Pathfinder RPG is available, we're going to revive this feature, and give a new monster each month, as well as updating the existing ones to Pathfinder (not that they need much updating, but it's easy for me to do the work for you). The first one is this weekend, a weird extradimensional ghoul-thing. Stay tuned!


August 7, 2009: New product announcement! Colin McComb wrote a Paizo adventure called Beyond the Vault of Souls. Part of that adventure was to take place on the plane of Elysium, but he realized the book was running long, and we decided to cut that chapter from the adventure. However, Colin is now typing away, finishing it up as a stand-alone planar adventure site, The Elysium Gem. You'll be able to use this site on its own, but you can also easily fit it into Beyond the Vault of Souls.
(Yes, that's TSR and Interplay designer Colin McComb of Birthright, Planescape, and the Planescape: Torment CRPG.)


August 7, 2009: New product announcement! Colin McComb wrote a Paizo adventure called Beyond the Vault of Souls. Part of that adventure was to take place on the plane of Elysium, but he realized the book was running long, and we decided to cut that chapter from the adventure. However, Colin is now typing away, finishing it up as a stand-alone planar adventure site, The Elysium Gem. You'll be able to use this site on its own, but you can also easily fit it into Beyond the Vault of Souls.
(Yes, that's TSR and Interplay designer Colin McComb of Birthright, Planescape, and the Planescape: Torment CRPG.)


July 21, 2009: Paralleling the info on my other main page, I've started a new article series about the process (start to finish) of creating a game product on my Facebook fan page.


July 18, 2009: Look at all this dust!

I'm starting to put wheels in motion for various projects that have been fallow far too long. Right now, time for a new product announcement! I have the manuscript for Darkness Without Form: Secrets of the Mimic, a pet project by Clinton J. Boomer and Matt Banach. Boomer wrote the mimic chapter of Paizo's Dungeon Denizens Revisited, and now he's created pages and pages of additional material that stands alone or fits in with what's presented there.

I've created an SKR fan page on facebook and I'm going to post updates there and on my Twitter feed as well as here.

Also, kicking around the idea of doing a short PDF about how to make better maps, even if you can't draw. I did a seminar about this at PaizoCon this year and it went over well; we talked about maps you make for your home game and maps you hand over to a publisher for a professional cartographer to make (clear, functional maps make your developer and cartographer happy). How does that sound?