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The New Argonauts -- Serpent Archer Prestige Class
(This is a slight variant of the Serpent Archer prestige class by Sean K Reynolds, customized to suit the low-magic nature of the Argonauts campaign.)
(Download a printer-friendly PDF of this document.)
Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc.
This document utilizes updated material from the v. 3.5 revision.
In some snake cults, there are those who admire
serpents for their beauty, some for their wisdom, and some for their abilities
as predators. Within this last group are a subset that see a serpent's
abilities as weapons to be used and exploited rather than worshiped or
emulated. These are the serpent archers, combining the deadly powers of
snakes with their own natural aptitude with bows. The serpent archers respect
their scaly brethren and practice a strange way of melding their skills
with the abilities of the ophidians.
In the world of the ancient Greeks, any sort of hero may learn the necessary skills to handle snakes. Barbarians are the most likely to reject civilized ways and embrace this nature cult, and rumors say that there are some evil serpent archers who serve the gorgons, and one tale of a gorgon archer who plucked living snakes from her own head to use as arrows.
Serpent archers can be part of a small clique but
are just as likely to be unique individuals within a particular group.
When working together, they often share their pets and resources to strengthen
the group as a whole. Serpent archers exist on the fringe of snake-loving
society, for many ophidiophiles object to how the serpent archers place
snakes in danger.
Hit Die: d8.
Requirements
To qualify to become an serpent archer, a character must fulfill all
the following criteria.
Skills: Handle Animal 8
ranks or the wild empathy ability.
Feats: Great Fortitude, Weapon Focus (any
bow or crossbow).
Special: Venomblood: The character
must have been exposed to venom from at least three different kinds of
snakes or serpentine creatures (amphisbaenas, Greek gorgon, poisonous hydra, and so on). The character
need not have survived the exposure, but he must not have been protected
from the effects with magic or some other ability (such as delay poison,
neutralize
poison, or another ability that renders the character immune or incredibly
resistant to poison). Each venom must have dealt at least 1 point of ability
damage to the character. Only those that have suffered the bite of the
snake can truly understand its potency.
Class Skills
The serpent archer's class skills (and the key ability for each skill)
are Craft (Int), Handle Animal (Cha), Heal (Wis),
Intimidate (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), and
Survival (Wis).
Skill Points at Each Level: 2 + Int modifier.
Table 1: The Serpent Archer
| Class Level |
Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
| 1st |
+1 |
+0 |
+2 |
+0 |
Snake charmer, serpent arrow |
| 2nd |
+2 |
+0 |
+3 |
+0 |
Snake poison |
| 3rd |
+3 |
+1 |
+3 |
+1 |
Poison Potency (+1) |
| 4th |
+4 |
+1 |
+4 |
+1 |
Bow feat |
| 5th |
+5 |
+1 |
+4 |
+1 |
Rapid serpent arrow |
| 6th |
+6 |
+2 |
+5 |
+2 |
Bow feat |
| 7th |
+7 |
+2 |
+5 |
+2 |
Poison Potency (+2) |
(There are only 7 levels to this class.)
Class Features
All of the following are class features of the serpent archer prestige
class.
Weapon and Armor Proficiency: Serpent archers
gain no proficiency with any weapons, armor, or shields.
Snake Charmer: A serpent archer can use the
Handle Animal skill or wild empathy ability to affect normal snakes (animals) as if they were domesticated
animals instead of wild. A typical serpent archer
keeps a bag or cage of Tiny snakes that he has tamed (these snakes must
be cared for and fed like any other animal).
Serpent Arrow: As a move-equivalent action,
a serpent archer may remove a Tiny snake from a container (similar to drawing
an arrow from a quiver) and pull its body straight and stiff, suitable
for firing from a bow (longbow or short bow). When fired from a bow in this manner,
the snake deals normal damage for the bow. If the snake is a poisonous
snake, it also injects the target with poison as if she had been bitten
by the snake. After being fired in this manner, the snake is stunned for
1 round (normally falling to the ground at the feet of the target). Once
the snake recovers, it continues to attack the target if the snake is of
a size that would normally attack a creature of the target's size, otherwise
it tries to leave the target's threatened area.
Bows
made for Large creatures may fire larger snakes, one size category of snake
per size category increase of the weapon. For example, a Large short bow
(normally a Medium-size weapon) could fire Small snakes (one step larger
than a Tiny snake).
If not fired, a drawn snake relaxes from its stiffened
state after one round.
A Tiny viper can be purchased in any settlement
near the natural habitat of such creatures for 1 gp.
Snake Poison: Serpent archers are familiar
with handling snakes and dealing with snake venom. Beginning at 2nd level,
they never risk accidentally poisoning themselves when handling snakes
they have tamed.
Poison Potency:At 3rd level, the archer learns ways to enhance the poison of his pet snakes by special feeding and handling methods. This increases the snake's poison DC by +1, but the snake loses this bonus if it is ever out of the archer's care for more than one week. At 7th level, the poison DC increases by another +1.
Bow Feat: At 4th and 6th level the serpent
archer gains a feat from the following list: Far Shot, Improved Critical
(any bow), Mounted Archery, Weapon Focus (any bow), Precise Shot, Point
Blank Shot, Rapid Shot, Shot on the Run. The serpent archer must still
meet all prerequisites for the feat.
Rapid Serpent Arrow: Beginning at 5th level,
a serpent archer can draw and straighten snakes as a free action up to
once per round per class level.
This content is produced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast.
Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: None.
Designation of Open Game Content: Subject to the Designation of Product Identity above, the entirety of "The New Argonauts: Serpent Archer" is Open Game Content. "The New Argonauts: Serpent Archer" Copyright © 2004 Sean K Reynolds. All rights reserved.
Open Game License
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